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Swamp Leech

Level 13–17 Beast

Stats

Level
13–17 (data base level 14; monsters are rescaled to the level of the spawner they come from)
Hit points
386 at level 14
Damage
9–16 per hit (×5.67 in combat before your armour: ≈ 51–91)
Damage type
Physical
Armor class (defence)
48 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
24 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.4 s
Move speed
38 (game units; higher is faster)
XP when killed
135 at level 14
Element
None (physical creature)
Family
Beast

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
133288–1539–744723125
143869–1651–914824135
1759311–1989–1535227170

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Marsh13–1711open country (225, 1144) · 2 spawners · L16
open country (437, 920) · 2 spawners · L13
open country (99, 987) · 1 spawner · L14
70 tiles SE of Marsh Altar (246, 1068) · 1 spawner · L15
60 tiles NW of Bogwater (336, 957) · 1 spawner · L13
40 tiles SW of Drowned Catacomb (325, 1070) · 1 spawner · L16
open country (488, 879) · 1 spawner · L13
open country (545, 1020) · 1 spawner · L16 …and 1 more areas
Sea161open country (429, 1137) · 1 spawner · L16
Mountain Pass152open country (552, 970) · 2 spawners · L15
Spawner locations of Swamp Leech on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (225, 1144), in Marsh.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency3-10
Health Potion15%Common
Snake Meat40%Common
Equipment (random base, tier and quality)8.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Poison Gem1%Common
Toxic Hide22%Common
Piece of Bogwarden Set0.30%Set
Bog Heart3%Materialaltar part, from any monster in the Marsh
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table lizard: 1 roll per kill. Equipment tier follows monster level (level 17 → tier 4, Steel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.