Credits
CREDITS.md (data v1.0.38). The wiki reuses the game's sprites and icons under the same licences (mostly CC-BY-SA 3.0; see below).> CURRENT 1.0.38 AUDIO POLICY: original 1.0.37 music and non-ding SFX restored. Only 35 selected ding/spell replacement assets retained; the other 305 are dormant. See docs/audio/V1038_PRESERVE_ORIGINALS.md. Historical full-replacement descriptions below are superseded.
Credits - Aldmarrow
Aldmarrow's art comes from openly licensed packs (Liberated Pixel Cup / LPC, Dungeon Crawl Stone Soup and DawnLike). tools/art/build_art.py assembles the game's sheets from the original pack files listed in tools/art/art_manifest.json; every source file it reads is recorded in assets/art/CREDITS-generated.json. Each pack's own licence and credit files are copied to assets/art/licenses/<pack>/.
Licence of the game art. Several LPC packs are CC-BY-SA, so the built sheets in assets/art/ (tiles, props, characters, monsters) are distributed under CC-BY-SA 3.0 (CC-BY-SA 4.0 where a source is 4.0-only: the floor tiles). Modifications: cropped, recombined, recoloured (hue / saturation / value), scaled and re-laid out into 32 px tilesets and 4x4 walking sheets by tools/art/build_art.py.
Licences at a glance
| Licence | Used for | Link | Full text | |---|---|---|---| | CC-BY-SA 3.0 | Most LPC art packs and character layers; the SDS_8x8 font; everything built from them | https://creativecommons.org/licenses/by-sa/3.0/ | licenses/CC-BY-SA-3.0.txt | | CC-BY-SA 4.0 | [LPC] Floors (floor tiles) | https://creativecommons.org/licenses/by-sa/4.0/ | licenses/CC-BY-SA-4.0.txt | | CC-BY 3.0 | LPC Dungeon Elements, Wolf, Evert's LPC Castle, palm trees, Red Dragon, some layers | https://creativecommons.org/licenses/by/3.0/ | licenses/CC-BY-3.0.txt | | CC-BY 4.0 | DawnLike icons and decor, LPC Bears / Birds, some layers | https://creativecommons.org/licenses/by/4.0/ | licenses/CC-BY-4.0.txt | | OGA-BY 3.0 | Some character layers | https://opengameart.org/content/oga-by-30-faq | licenses/OGA-BY-3.0.txt | | CC0 1.0 | Dungeon Crawl Stone Soup tiles, some layers | https://creativecommons.org/publicdomain/zero/1.0/ | licenses/CC0-1.0.txt | | MIT | Godot Engine | https://godotengine.org/license | licenses/Godot-LICENSE.txt | | Godot third-party notices | Libraries bundled in the engine | https://github.com/godotengine/godot/blob/4.7.2-stable/COPYRIGHT.txt | licenses/Godot-Third-Party-Notices.txt | | Apache 2.0 | Android runtime libraries (Godot export template) | https://www.apache.org/licenses/LICENSE-2.0 | licenses/Apache-2.0.txt |
All of these texts ship with the game in the licenses/ folder (next to the Windows exe, inside the Android app package) and are readable in the game: Title screen -> Credits or Esc menu -> Credits. Each art pack's own licence and credit notes are in licenses/packs/ and licenses/Art-Pack-Notices.txt. Where an asset is offered under several licences (OpenGameArt multi-licence), this game uses the one named here.
Share-alike notice. The art in this game (the tile, prop, character, monster and title images made from the CC-BY-SA packs below) and the SDS_8x8 font are distributed under CC-BY-SA 3.0 (CC-BY-SA 4.0 for the floor tiles), with the modifications described below. The art is stored as ordinary files (the game's .pck is not encrypted) and may be extracted and reused under the same licence. The game's source code, data files, maps, and the separately licensed audio (CC0 replacements and retained original score) are separate works and are not covered by the art's CC-BY-SA.
Download the art. The adapted art (sprite sheets, tiles, props, characters, monsters, title image and the SDS_8x8 font) is published as a separate CC-BY-SA download, the *Aldmarrow Art Pack*: https://tylermurphygames.itch.io/aldmarrow-art-pack-cc-by-sa
Modifications. Art was cropped, recombined, recoloured (hue / saturation / value / gradient maps), scaled, tinted at run time and re-laid out into 32 px tilesets and 4x4 walking sheets (see the build tools named below). No endorsement by any author is implied.
Art packs
[LPC] Terrains
- Source: https://opengameart.org/content/lpc-terrains
- Licence used: CC-BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/)
- By: bluecarrot16, Lanea Zimmerman (Sharm), Daniel Eddeland (Daneeklu), Richard Kettering (Jetrel), Zachariah Husiar (Zabin), Hyptosis, Casper Nilsson, Buko Studios, Nushio, ZaPaper, billknye, William Thompson, caeles, Redshrike, Bertram, Rayane Félix (RayaneFLX) and others (see CREDITS-terrain.txt)
- Used for: grass, dirt, sand, snow, swamp, lava, water and road terrain; cliffs and mountain ground
- Files:
terrain-v7.png - Licence / credit files:
assets/art/licenses/lpc_terrains/
LPC Tile Atlas
- Source: https://opengameart.org/content/lpc-tile-atlas
- Licence used: CC-BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/)
- By: all authors listed in Attribution.txt (Liberated Pixel Cup artists; collected by adrix89)
- Used for: terrain, trees (trunks, crowns, pines), plants, herbs, rocks, flowers, town props
- Files:
base_out_atlas.png,terrain_atlas.png - Licence / credit files:
assets/art/licenses/lpc_atlas/
LPC Tile Atlas2
- Source: https://opengameart.org/content/lpc-tile-atlas2
- Licence used: CC-BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/)
- By: all authors listed in Attribution2.txt (collected by adrix89)
- Used for: misc. objects (barrels, crates, signs, wells, market stall)
- Files:
obj_misk_atlas.png - Licence / credit files:
assets/art/licenses/lpc_atlas2/
Liberated Pixel Cup (LPC) Base Assets
- Source: https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles
- Licence used: CC-BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/)
- By: Lanea Zimmerman (Sharm), Stephen Challener (Redshrike), Charles Sanchez (CharlesGabriel), Manuel Riecke (MrBeast), Daniel Armstrong (HughSpectrum) and the other authors in CREDITS.TXT
- Used for: mountain / rock tiles, cave ceilings
- Files:
tiles/mountains.png - Licence / credit files:
assets/art/licenses/lpc_base/
[LPC] Walls
- Source: https://opengameart.org/content/lpc-walls
- Licence used: CC-BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/)
- By: bluecarrot16, Lanea Zimmerman (Sharm), Daniel Armstrong (HughSpectrum), William Thompson, Hyptosis, Zabin, Daniel Cook, Guido Bos, SpiderDave, Cougarmint, Redshrike, Matthew Nash, TheraHedwig, Reemax, bleutailfly, NaRNeRZz, Sir Spummington, Casper Nilsson, KnoblePersona (see CREDITS-walls.txt)
- Used for: building and dungeon walls, furnace bricks
- Files:
walls.png - Licence / credit files:
assets/art/licenses/lpc_walls/
[LPC] Floors
- Source: https://opengameart.org/content/lpc-floors
- Licence used: CC-BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/)
- By: bluecarrot16, Sharm, William Thompson, Hyptosis, SpiderDave, Cougarmint, Redshrike, Bonsaiheldin, Tyler Olsen, Jetrel, jestan, Open Surge team, Gaurav Munjal, Reemax, Silveira Neto, bleutailfly, Casper Nilsson, NaRNeRZz, Buch, keith karnage, Arthur Carvalho, Guilherme Vieira and others (see CREDITS-floors.txt)
- Used for: wooden, stone and tiled floors, planks
- Files:
floors.png - Licence / credit files:
assets/art/licenses/lpc_floors/
[LPC] Beach / Desert v2
- Source: https://opengameart.org/content/lpc-beach-desert
- Licence used: CC-BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/)
- By: bluecarrot16 and the authors in CREDITS-beach-desert.txt. Palm trees: The Mana World / Evol Online palms by Frode Lindeijer (Modanung) and Leonard Pabin (CC-BY 3.0). Cactus: TMW Cactus by Frode Lindeijer (Modanung), CC-BY-SA 3.0
- Used for: beach and desert ground, palm trees, cacti, dead trees, bones, swamp trees
- Files:
beach-desert.png - Licence / credit files:
assets/art/licenses/lpc_beach/
[LPC] Dungeon Elements
- Source: https://opengameart.org/content/lpc-dungeon-elements
- Licence used: CC-BY 3.0 (https://creativecommons.org/licenses/by/3.0/)
- By: Lanea Zimmerman (Sharm)
- Used for: dungeon props, tables, cauldron, campfire flames
- Files:
dungeonex.png,fire.png - Licence / credit files:
assets/art/licenses/lpc_dungeon/
[LPC] Items and game effects
- Source: https://opengameart.org/content/lpc-items-and-game-effects
- Licence used: CC-BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/)
- By: Reemax (see credits.txt)
- Used for: potions, gems, bow and knife on the crafting stations
- Files:
items1.png - Licence / credit files:
assets/art/licenses/lpc_items/
[LPC] Monsters
- Source: https://opengameart.org/content/lpc-monsters
- Licence used: CC-BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/)
- By: Charles Sanchez (CharlesGabriel), bagzie and bluecarrot16
- Used for: bat, slime, snake and ghost monsters (recoloured variants)
- Files:
bat.png,ghost.png,slime.png,snake.png - Licence / credit files:
assets/art/licenses/lpc_monsters/
[LPC] Wolf Animation
- Source: https://opengameart.org/content/lpc-wolf-animation
- Licence used: CC-BY 3.0 (https://creativecommons.org/licenses/by/3.0/)
- By: William.Thompsonj (and the LPC wolf artists credited on the page)
- Used for: wolves, hellhound
- Files:
wolfsheet1_0.png,wolfsheet2_0.png - Licence / credit files:
assets/art/licenses/lpc_wolf/
Red Dragon
- Source: https://opengameart.org/content/red-dragon
- Licence used: CC-BY 3.0 (https://creativecommons.org/licenses/by/3.0/)
- By: Buko Studios (http://www.buko-studios.com/), commissioned by PlayCraft; submitted by ZaPaper
- Used for: fire and ice dragons, and (v1.0.12, recoloured at run time with a shader tint + glow, no new art) the Poison, Earth, Storm and Void dragons
- Files:
reddragonfly.png - Licence / credit files:
assets/art/licenses/red_dragon/
Dungeon Crawl 32x32 tiles (Dungeon Crawl Stone Soup)
- Source: https://opengameart.org/content/dungeon-crawl-32x32-tiles
- Licence used: CC0 (https://creativecommons.org/publicdomain/zero/1.0/)
- By: the Dungeon Crawl Stone Soup tile artists; maintained by Chris Hamons (no attribution required, credited anyway)
- Used for: most other monsters, chests, doors
- Files:
dungeon/chest.png,dungeon/chest_2_closed.png,dungeon/chest_2_open.png,dungeon/doors/closed_door.png,dungeon/doors/open_door.png,dungeon/doors/runed_door.png,monster/animals/black_bear_new.png,monster/animals/crocodile.png,monster/animals/death_yak_new.png,monster/animals/emperor_scorpion.png,monster/animals/fire_bat.png,monster/animals/fire_crab.png,monster/animals/giant_beetle.png,monster/animals/giant_leech.png,monster/animals/giant_mosquito.png,monster/animals/giant_newt_new.png,monster/animals/giant_toad.png,monster/animals/grey_rat.png,monster/animals/grizzly_bear.png,monster/animals/hog_new.png,monster/animals/jackal_new.png,monster/animals/jumping_spider_new.png,monster/animals/polar_bear.png,monster/animals/rat.png,monster/animals/rock_worm.png,monster/animals/scorpion_new.png,monster/animals/sea_snake_new.png,monster/animals/soldier_ant_new.png,monster/animals/spider.png,monster/animals/warg.png,monster/animals/wolf_spider_new.png,monster/animals/yak_new.png,monster/animals/yellow_wasp.png,monster/anubis_guard.png,monster/aquatic/shark_new.png,monster/death_drake.png,monster/demons/balrug_new.png,monster/demons/chaos_spawn.png,monster/demons/hell_sentinel.png,monster/demons/ice_fiend.png,monster/demons/pit_fiend.png,monster/demons/red_devil_new.png,monster/demons/shadow_demon.png,monster/demons/sun_demon.png,monster/demons/tentacled_monstrosity.png,monster/dragons/swamp_dragon_new.png,monster/dragons/wyvern_new.png,monster/dryad.png,monster/eyes/shining_eye_new.png,monster/fire_drake.png,monster/frost_giant_new.png,monster/fungi_plants/treant.png,monster/fungi_plants/vine_stalker.png,monster/fungi_plants/wandering_mushroom_new.png,monster/gnoll_new.png,monster/greater_naga.png,monster/griffon.png,monster/harpy.png,monster/ice_beast.png,monster/lava_worm.png,monster/nonliving/air_elemental_new.png,monster/nonliving/crystal_guardian.png,monster/nonliving/fire_elemental_new.png,monster/nonliving/iron_golem.png,monster/nonliving/stone_golem.png,monster/raven.png,monster/rock_troll.png,monster/salamander.png,monster/statues/obelisk.png,monster/undead/bog_body.png,monster/undead/drowned_soul.png,monster/undead/flying_skull.png,monster/undead/ghoul.png,monster/undead/phantom_new.png,monster/undead/revenant.png,monster/undead/shadow_new.png,monster/undead/shadow_wraith.png,monster/undead/silent_spectre.png,monster/undead/spectral_warrior.png,monster/undead/wight_new.png,monster/undead/wraith.png - Licence / credit files:
assets/art/licenses/dcss/
Universal LPC Spritesheet Character Generator (layers)
- Source: https://github.com/LiberatedPixelCup/Universal-LPC-Spritesheet-Character-Generator
- Licence used: per layer (below)
- By: the layer authors listed per layer below
- Used for: the player appearances, every townsperson, guard and merchant, and the humanoid monsters
- Licence / credit files:
assets/art/licenses/ulpc/
Universal LPC character layers used (163 layers)
Universal LPC character layers used
Every character and humanoid monster is stacked from these layers (licences as listed by the generator's CREDITS.csv; where several are listed, any one may be chosen, and this game uses CC-BY-SA 3.0 or, for OGA-BY / CC-BY / CC0-only layers, that licence).
arms/armour/plate/male: Michael Whitlock (bigbeargames), Matthew Krohn (makrohn), Johannes Sjölund (wulax), bluecarrot16, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites http://opengameart.org/content/lpc-clothing-updatesarms/armour/plate/thin: Michael Whitlock (bigbeargames), Matthew Krohn (makrohn), Johannes Sjölund (wulax), bluecarrot16, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-combat-armor-for-womenarms/hands/gloves/male: Michael Whitlock (bigbeargames), Matthew Krohn (makrohn), Johannes Sjölund (wulax), bluecarrot16, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites http://opengameart.org/content/lpc-clothing-updatesarms/hands/gloves/thin: Michael Whitlock (bigbeargames), Matthew Krohn (makrohn), Johannes Sjölund (wulax), bluecarrot16, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites http://opengameart.org/content/lpc-clothing-updatesbeards/beard/5oclock_shadow: JaidynReiman, Thane Brimhall (pennomi), laetissima. CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-base-character-expressionsbeards/beard/basic: JaidynReiman, Carlo Enrico Victoria (Nemisys). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-white-beardbeards/beard/medium: ElizaWy. OGA-BY 3.0. https://github.com/ElizaWy/LPC/tree/main/Characters/Hair https://opengameart.org/content/lpc-expanded-sit-run-jump-morebeards/beard/trimmed: ElizaWy. OGA-BY 3.0. https://github.com/ElizaWy/LPC/tree/main/Characters/Hair https://opengameart.org/content/lpc-expanded-sit-run-jump-morebeards/beard/winter: bluecarrot16. CC0. https://opengameart.org/content/lpc-santabeards/mustache/basic: JaidynReiman, Carlo Enrico Victoria (Nemisys). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-brunet-mustachebeards/mustache/walrus: ElizaWy. OGA-BY 3.0. https://github.com/ElizaWy/LPC/tree/main/Characters/Hair https://opengameart.org/content/lpc-expanded-sit-run-jump-morebody/bodies/female: Benjamin K. Smith (BenCreating), bluecarrot16, TheraHedwig, Evert, MuffinElZangano, Durrani, Pierre Vigier (pvigier), ElizaWy, Matthew Krohn (makrohn), Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-medieval-fantasy-character-spritesbody/bodies/male: bluecarrot16, JaidynReiman, Benjamin K. Smith (BenCreating), Evert, Eliza Wyatt (ElizaWy), TheraHedwig, MuffinElZangano, Durrani, Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-medieval-fantasy-character-spritesbody/bodies/muscular: bluecarrot16, JaidynReiman, Evert, TheraHedwig, MuffinElZangano, Durrani, Sander Frenken (castelonia), Benjamin K. Smith (BenCreating), Eliza Wyatt (ElizaWy), dalonedrau, Stephen Challener (Redshrike). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-barbarian-sprite-basebody/bodies/skeleton: bluecarrot16, Napsio, JaidynReiman, Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-medieval-fantasy-character-spritesbody/bodies/teen: bluecarrot16, Evert, TheraHedwig, Benjamin K. Smith (BenCreating), MuffinElZangano, Durrani, Pierre Vigier (pvigier), Eliza Wyatt (ElizaWy), Matthew Krohn (makrohn), Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-medieval-fantasy-character-spritesbody/bodies/zombie: Stephen Challener (Redshrike), Johannes Sjölund (wulax), Sander Frenken (castelonia), Benjamin K. Smith (BenCreating), bluecarrot16. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-medieval-fantasy-character-spritescape/solid/bg: Nila122, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-more https://opengameart.org/content/lpc-roman-armorcape/solid/fg: bluecarrot16, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-more https://opengameart.org/content/lpc-roman-armorcape/tattered/bg: Nila122, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-more https://opengameart.org/content/lpc-roman-armorcape/tattered/fg: Nila122, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-more https://opengameart.org/content/lpc-roman-armorcape/trim: bluecarrot16, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-more http://opengameart.org/content/lpc-clothing-updatesdress/bodice: bluecarrot16, Matthew Krohn (makrohn), Lanea Zimmerman (Sharm). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-dress-in-combat-posesdress/sash: bluecarrot16, Thane Brimhall (pennomi), laetissima, Matthew Krohn (makrohn). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-2-charactersfacial/patches/eyepatch: bluecarrot16. OGA-BY 3.0 / GPL 3.0. https://opengameart.org/content/lpc-pirates https://opengameart.org/content/lpc-expanded-hats-facial-helmetsfeet/armour/plate: Matthew Krohn (makrohn), Johannes Sjölund (wulax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-spritesfeet/boots/basic: JaidynReiman, bluecarrot16, Nila122. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-clothes-and-hair https://opengameart.org/content/lpc-expanded-socks-shoesfeet/boots/basic/thin: JaidynReiman, bluecarrot16, Nila122. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-clothes-and-hair https://opengameart.org/content/lpc-expanded-socks-shoesfeet/boots/fold: JaidynReiman. OGA-BY 3.0+ / CC-BY 3.0+ / GPL 3.0. https://opengameart.org/content/lpc-kimono-relm https://opengameart.org/content/lpc-expanded-socks-shoesfeet/boots/revised: ElizaWy, JaidynReiman, Stephen Challener (Redshrike), Johannes Sjölund (wulax). OGA-BY 3.0. https://github.com/ElizaWy/LPC/tree/main/Characters/Clothing https://opengameart.org/content/lpc-expanded-sit-run-jump-morefeet/boots/rimmed: JaidynReiman. OGA-BY 3.0+ / CC-BY 3.0+ / GPL 3.0. https://opengameart.org/content/lpc-kimono-relm https://opengameart.org/content/lpc-expanded-socks-shoesfeet/sandals: Nila122, JaidynReiman, Matthew Krohn (makrohn), Johannes Sjölund (wulax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-roman-armor http://opengameart.org/content/lpc-clothing-updatesfeet/shoes: JaidynReiman, bluecarrot16, Johannes Sjölund (wulax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites http://opengameart.org/content/lpc-clothing-updatesfeet/shoes/basic/thin: JaidynReiman, Joe White, Johannes Sjölund (wulax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites http://opengameart.org/content/lpc-clothing-updatesfeet/shoes/revised/male: JaidynReiman, ElizaWy, Bluecarrot16, Stephen Challener (Redshrike), Johannes Sjölund (wulax). OGA-BY 3.0 / GPL 3.0. https://github.com/ElizaWy/LPC/tree/main/Characters/Clothing https://opengameart.org/content/lpc-expanded-socks-shoesfeet/slippers: bluecarrot16, JaidynReiman, Joe White, Luke Mehl. CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/thin-mage-clothing-set http://opengameart.org/content/lpc-clothing-updateshair/afro: bluecarrot16. CC0. https://opengameart.org/content/lpc-hairhair/balding: ElizaWy. OGA-BY 3.0. https://opengameart.org/content/lpc-hairhair/bangs_bun: ElizaWy, bluecarrot16. CC0. https://opengameart.org/content/lpc-hair https://github.com/ElizaWy/LPC/blob/main/Characters/Hairhair/bedhead: JaidynReiman, Manuel Riecke (MrBeast). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-expanded-hairhair/bob: ElizaWy, bluecarrot16. CC0. https://opengameart.org/content/lpc-hair https://github.com/ElizaWy/LPC/blob/main/Characters/Hairhair/braid: Nila122, ElizaWy. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0 / GPL 2.0. https://opengameart.org/content/3-hairs-for-lpc https://opengameart.org/content/lpc-hairhair/braid2: Yamilian, bluecarrot16. CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-heroine https://opengameart.org/content/lpc-hairhair/buzzcut: ElizaWy. OGA-BY 3.0. https://opengameart.org/content/lpc-hairhair/cowlick: ElizaWy, bluecarrot16. CC0. https://opengameart.org/content/lpc-hair https://github.com/ElizaWy/LPC/blob/main/Characters/Hairhair/curly_long: ElizaWy. OGA-BY 3.0. https://opengameart.org/content/lpc-hairhair/curly_short: ElizaWy. OGA-BY 3.0. https://opengameart.org/content/lpc-hair https://opengameart.org/content/lpc-expanded-sit-run-jump-morehair/high_ponytail: JaidynReiman, ElizaWy, bluecarrot16. OGA-BY 3.0. https://opengameart.org/content/lpc-hair https://opengameart.org/content/lpc-expanded-hairhair/lob: bluecarrot16. CC0. https://opengameart.org/content/lpc-hairhair/long_band: Mandi Paugh, bluecarrot16. CC-BY-SA 3.0. https://opengameart.org/content/fantasy-rpg-npcs https://opengameart.org/content/lpc-hairhair/long_center_part: thecilekli, bluecarrot16. CC0. https://opengameart.org/content/lpc-long-straight-hair-with-12-colors https://opengameart.org/content/lpc-hairhair/long_messy: Mandi Paugh, bluecarrot16. GPL 2.0 / GPL 3.0 / CC-BY 3.0. https://opengameart.org/content/puck-overland https://opengameart.org/content/lpc-hairhair/long_messy2: Yamilian, bluecarrot16. CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-heroine-2 https://opengameart.org/content/lpc-hairhair/long_straight: JaidynReiman, thecilekli, bluecarrot16. CC0. https://opengameart.org/content/lpc-long-straight-hair-with-12-colors https://opengameart.org/content/lpc-hairhair/long_tied: JaidynReiman, thecilekli, bluecarrot16. CC0. https://opengameart.org/content/lpc-long-tied-hair-with-12-colors https://opengameart.org/content/lpc-hairhair/loose: JaidynReiman, Manuel Riecke (MrBeast). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-expanded-hairhair/messy1: JaidynReiman, Manuel Riecke (MrBeast). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-expanded-hairhair/messy2: JaidynReiman, Manuel Riecke (MrBeast). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-expanded-hairhair/mop: Radomir Dopieralski, bluecarrot16. CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/alternate-lpc-character-sprites-george https://opengameart.org/content/lpc-hairhair/page: Page, Johannes Sjölund (wulax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-expanded-hairhair/parted: JaidynReiman, Joe White, Manuel Riecke (MrBeast). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://github.com/jrconway3/Universal-LPC-spritesheet/commit/46ddcf05a0e43e7aa6ffd47d350eef0eb529ac24hair/pixie: JaidynReiman, Manuel Riecke (MrBeast). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-expanded-hairhair/plain: JaidynReiman, Manuel Riecke (MrBeast), Joe White. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/ponytail-and-plain-hairstyleshair/ponytail: JaidynReiman, Manuel Riecke (MrBeast). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-expanded-hairhair/ponytail2: JaidynReiman, Manuel Riecke (MrBeast), Joe White. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/ponytail-and-plain-hairstyleshair/spiked: kcilds/Rocetti/Eredah. CC-BY 4.0. https://opengameart.org/content/eredah-rpg-character-base-48x64-ongoing https://opengameart.org/content/lpc-hairhair/swoop: JaidynReiman, Manuel Riecke (MrBeast). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-expanded-hairhair/unkempt: JaidynReiman, Manuel Riecke (MrBeast). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-expanded-hairhair/xlong: JaidynReiman, Nila122. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-clothes-and-hair https://opengameart.org/content/lpc-expanded-xlong-hairhat/cloth/bandana: Matthew Krohn (makrohn), JaidynReiman, Marcel van de Steeg (MadMarcel), JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0. https://opengameart.org/content/lpc-female-orcogregoblintroll-base-walkcycle https://github.com/makrohn/Universal-LPC-spritesheet/commit/f50007cb47c235d8896cafae7a613f0b6a9a09a8?short_path=02b86d4#diff-02b86d45789a3e3e8e79519c7d17d15c9e6ecc9b4ddecb1bcd8dfbbaef430b75hat/cloth/hijab: thecilekli. CC0. https://opengameart.org/content/lpc-hijab https://opengameart.org/content/lpc-expanded-hats-facial-helmetshat/cloth/hood: Johannes Sjölund (wulax), JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-expanded-hats-facial-helmetshat/cloth/hood_sack/adult: Nila122, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-lizard-headgear https://opengameart.org/content/lpc-expanded-hats-facial-helmetshat/cloth/leather_cap: Johannes Sjölund (wulax), Matthew Krohn (Makrohn), JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-expanded-hats-facial-helmetshat/formal/bowler: bluecarrot16. CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-gentleman https://opengameart.org/content/lpc-expanded-hats-facial-helmetshat/formal/crown: DarkwallLKE, Charles Sanchez (CharlesGabriel). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-crownhat/helmet/barbarian_viking: bluecarrot16, JaidynReiman, Napsio (Vitruvian Studio). CC-BY 3.0 / CC-BY 4.0 / OGA-BY 3.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-helmets https://opengameart.org/content/lpc-expanded-hats-facial-helmetshat/helmet/barbuta: bluecarrot16. OGA-BY 3.0 / CC-BY 3.0 / CC-BY 4.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-helmets https://opengameart.org/content/lpc-expanded-hats-facial-helmetshat/helmet/greathelm: bluecarrot16. OGA-BY 3.0 / CC-BY 3.0 / CC-BY 4.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-helmets https://opengameart.org/content/lpc-expanded-hats-facial-helmetshat/helmet/horned: bluecarrot16, Shaun Williams, Matthew Krohn (makrohn), Johannes Sjölund (wulax), Sander Frenken (castelonia). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-full-plate-golden-armorhat/helmet/kettle: Johannes Sjölund (wulax), JaidynReiman, Napsio (Vitruvian Studio). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-expanded-hats-facial-helmetshat/helmet/nasal: bluecarrot16. CC-BY 3.0 / CC-BY 4.0 / OGA-BY 3.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-helmets https://opengameart.org/content/lpc-expanded-hats-facial-helmetshat/helmet/spangenhelm: bluecarrot16. CC-BY 3.0 / CC-BY 4.0 / OGA-BY 3.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-helmets https://opengameart.org/content/lpc-expanded-hats-facial-helmetshat/magic/large: Stafford McIntyre, PlatForge project, Evert. CC-BY-SA 3.0. https://opengameart.org/content/wizard-2 https://opengameart.org/content/wizard-hathat/magic/wizard: Michael Whitlock (bigbeargames), Tuomo Untinen (reemax), JaidynReiman. CC-BY-SA 3.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-items-and-game-effects https://opengameart.org/content/lpc-pointed-hatshat/pirate/bandana: bluecarrot16, Fabzy. CC-BY-SA 3.0. https://opengameart.org/content/the-revolution-hair https://opengameart.org/content/lpc-pirateshat/pirate/kerchief: bluecarrot16, JaidynReiman, Nila122. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/more-lpc-clothes-and-hair https://opengameart.org/content/lpc-pirateshat/pirate/tricorne: bluecarrot16. OGA-BY 3.0. https://opengameart.org/content/lpc-pirates https://opengameart.org/content/lpc-expanded-hats-facial-helmetshat/pirate/tricorne/captain: bluecarrot16. OGA-BY 3.0. https://opengameart.org/content/lpc-pirates https://opengameart.org/content/lpc-expanded-hats-facial-helmetshead/heads/goblin: bluecarrot16, Stephen Challener (Redshrike), William.Thomsponj. OGA-BY 3.0 / CC-BY 4.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-goblin https://opengameart.org/content/lpc-folkhead/heads/human/female: bluecarrot16, Benjamin K. Smith (BenCreating), Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/ https://opengameart.org/content/lpc-character-baseshead/heads/human/female_elderly: Benjamin K. Smith (BenCreating), Eliza Wyatt (ElizaWy), Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-revised-eldershead/heads/human/male: bluecarrot16, Benjamin K. Smith (BenCreating), Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-character-baseshead/heads/human/male_elderly: Benjamin K. Smith (BenCreating), Eliza Wyatt (ElizaWy), Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-revised-eldershead/heads/human/male_gaunt: Stephen Challener (Redshrike), bluecarrot16. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-folkhead/heads/orc/male: bluecarrot16, Matthew Krohn (makrohn), Stephen Challener (Redshrike), Zi Ye. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/four-characters-my-lpc-entries https://opengameart.org/content/sinbad-the-ogrehead/heads/skeleton: bluecarrot16, Napsio, JaidynReiman, Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-medieval-fantasy-character-spriteshead/heads/troll: bluecarrot16, AntumDeluge, Tuomo Untinen (reemax). CC-BY 3.0. https://opengameart.org/content/musclemanogreminotaur https://opengameart.org/content/trolls-0head/heads/vampire: Stephen Challener (Redshrike), bluecarrot16. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-folkhead/heads/zombie: bluecarrot16, Benjamin K. Smith (BenCreating), Sander Frenken (castelonia), Stephen Challener (Redshrike). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-zombielegs/armour/plate: bluecarrot16, JaidynReiman, Michael Whitlock (bigbeargames), Matthew Krohn (makrohn), Johannes Sjölund (wulax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-spriteslegs/cuffed/male: JaidynReiman, ElizaWy, Bluecarrot16, Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / GPL 3.0. https://github.com/ElizaWy/LPC/tree/main/Characters/Clothing https://opengameart.org/content/lpc-expanded-sit-run-jump-morelegs/formal: bluecarrot16, JaidynReiman, ElizaWy, Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-medieval-fantasy-character-spriteslegs/formal_striped: bluecarrot16, JaidynReiman, ElizaWy, Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-medieval-fantasy-character-spriteslegs/leggings: bluecarrot16, ElizaWy, JaidynReiman, Mandi Paugh, William.Thompsonj, Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0. http://opengameart.org/content/sara-wizard https://opengameart.org/content/lpc-saralegs/pantaloons: Nila122, JaidynReiman, Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / GPL 2.0 / GPL 3.0 / CC-BY-SA 3.0. https://opengameart.org/content/lpc-pirates https://opengameart.org/content/more-lpc-clothes-and-hairlegs/pants/male: bluecarrot16, JaidynReiman, ElizaWy, Matthew Krohn (makrohn), Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / GPL 3.0 / CC-BY-SA 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-medieval-fantasy-character-spriteslegs/pants/muscular: ElizaWy, JaidynReiman, dalonedrau, Johannes Sjölund (wulax), Stephen Challener (Redshrike). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-muscular-pants https://opengameart.org/content/lpc-muscular-swing-animationlegs/pants/thin: bluecarrot16, JaidynReiman, ElizaWy, Joe White, Matthew Krohn (makrohn), Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / GPL 3.0 / CC-BY-SA 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-medieval-fantasy-character-spriteslegs/shorts/shorts/male: JaidynReiman, ElizaWy, Bluecarrot16, Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / GPL 3.0. https://github.com/ElizaWy/LPC/tree/main/Characters/Clothing https://opengameart.org/content/lpc-expanded-pantslegs/skirts/plain: bluecarrot16, Pierre Vigier (pvigier), Johannes Sjölund (wulax), Ahmad3366, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-spriteslegs/skirts/straight: bluecarrot16, ElizaWy. OGA-BY 3.0 / GPL 3.0. http://opengameart.org/content/lpc-clothing-updatesneck/amulet/cross: bluecarrot16. CC0. https://opengameart.org/content/lpc-jewelryneck/gem: bluecarrot16. CC0. https://opengameart.org/content/lpc-jewelryneck/necklace/simple: bluecarrot16. CC0. https://opengameart.org/content/lpc-jewelryquiver: Johannes Sjölund (wulax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-spritesshield/heater/revised/trim: bluecarrot16, Sander Frenken (castelonia), ElizaWy, JaidynReiman. OGA-BY 3.0. https://opengameart.org/content/lpc-shieldsshield/kite: DarkwallLKE, Tuomo Untinen (reemax), Michael Whitlock (bigbeargames). CC-BY-SA 3.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-kite-shield https://opengameart.org/content/lpc-shields-packshield/round: Johannes Sjölund (wulax), Michael Whitlock (bigbeargames), DarkwallLKE, Tuomo Untinen (reemax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-shields-packshoulders/epaulets: bluecarrot16, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0. https://opengameart.org/content/lpc-piratesshoulders/legion: Nila122. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-roman-armorshoulders/pauldrons: Matthew Krohn (makrohn), Johannes Sjölund (wulax), bluecarrot16, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites http://opengameart.org/content/lpc-clothing-updatestorso/aprons/apron: Nila122. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-apronstorso/aprons/apron_full: ElizaWy, bluecarrot16. OGA-BY 3.0 / GPL 3.0. http://opengameart.org/content/lpc-clothing-updatestorso/aprons/apron_half: ElizaWy, bluecarrot16. OGA-BY 3.0 / GPL 3.0. http://opengameart.org/content/lpc-clothing-updatestorso/aprons/overalls: ElizaWy, bluecarrot16, JaidynReiman. OGA-BY 3.0 / GPL 3.0. https://opengameart.org/content/lpc-revised-character-basics http://opengameart.org/content/lpc-clothing-updatestorso/aprons/suspenders: ElizaWy, JaidynReiman. OGA-BY 3.0. https://github.com/ElizaWy/LPC/tree/main/Characters/Clothing https://opengameart.org/content/lpc-expanded-sit-run-jump-moretorso/armour/leather: Johannes Sjölund (wulax), bluecarrot16, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-clothing-updatestorso/armour/leather/female: Michael Whitlock (bigbeargames), Matthew Krohn (makrohn), Johannes Sjölund (wulax), bluecarrot16, JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-combat-armor-for-womentorso/armour/legion: Napsio (Vitruvian Studio), JaidynReiman, bluecarrot16, Nila122. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-roman-armortorso/armour/plate/female: JaidynReiman, bluecarrot16, Michael Whitlock (bigbeargames), Matthew Krohn (makrohn), Johannes Sjölund (wulax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-combat-armor-for-womentorso/armour/plate/male: Napsio (Vitruvian Studio), JaidynReiman, bluecarrot16, Michael Whitlock (bigbeargames), Johannes Sjölund (wulax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-combat-armor-for-womentorso/bandage: Nila122. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 2.0 / GPL 3.0. https://opengameart.org/content/lpc-bandagestorso/chainmail: Johannes Sjölund (wulax), Napsio (Vitruvian Studio), JaidynReiman. OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-spritestorso/clothes/blouse: bluecarrot16, ElizaWy, Lanea Zimmerman (Sharm). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-7-womens-shirtstorso/clothes/blouse_longsleeve: bluecarrot16, ElizaWy, Lanea Zimmerman (Sharm). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-7-womens-shirtstorso/clothes/longsleeve/formal: bluecarrot16, Thane Brimhall (pennomi), laetissima, Stephen Challener (Redshrike), Johannes Sjölund (wulax). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-2-characterstorso/clothes/longsleeve/laced: bluecarrot16, JaidynReiman, Stephen Challener (Redshrike), Johannes Sjölund (wulax). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-piratestorso/clothes/longsleeve/longsleeve/female: bluecarrot16, ElizaWy, JaidynReiman, Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles https://opengameart.org/content/lpc-7-womens-shirtstorso/clothes/longsleeve/longsleeve/male: JaidynReiman, Johannes Sjölund (wulax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites http://opengameart.org/content/lpc-clothing-updatestorso/clothes/robe: Luke Mehl. CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/female-mage-clothing-settorso/clothes/shortsleeve/shortsleeve/male: bluecarrot16, ElizaWy, JaidynReiman, Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/liberated-pixel-cup-lpc-base-assets-sprites-map-tiles http://opengameart.org/content/lpc-revised-character-basicstorso/clothes/sleeveless/laced: bluecarrot16, Matthew Krohn (makrohn), JaidynReiman, Marcel van de Steeg (MadMarcel), Nila122, Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-female-orcogregoblintroll-base-walkcycle https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-moretorso/clothes/sleeveless/sleeveless/female: ElizaWy, JaidynReiman, Matthew Krohn (makrohn), Marcel van de Steeg (MadMarcel), Stephen Challener (Redshrike), Johannes Sjölund (wulax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-female-orcogregoblintroll-base-walkcycle https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-moretorso/clothes/sleeveless/sleeveless/male: bluecarrot16, Matthew Krohn (makrohn), JaidynReiman, Marcel van de Steeg (MadMarcel), Nila122, Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-female-orcogregoblintroll-base-walkcycle https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-moretorso/clothes/sleeveless/striped: bluecarrot16, Matthew Krohn (makrohn), JaidynReiman, Marcel van de Steeg (MadMarcel), Nila122, Johannes Sjölund (wulax), Stephen Challener (Redshrike). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-female-orcogregoblintroll-base-walkcycle https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-moretorso/clothes/tunic: bluecarrot16, JaidynReiman, Matthew Krohn (makrohn), Marcel van de Steeg (MadMarcel), Stephen Challener (Redshrike), Johannes Sjölund (wulax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-female-orcogregoblintroll-base-walkcycle https://opengameart.org/content/lpc-curly-hair-elven-ears-white-cape-with-blue-trim-and-moretorso/clothes/vest: bluecarrot16, Thane Brimhall (pennomi), laetissima, Stephen Challener (Redshrike), Johannes Sjölund (wulax). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-2-characters https://opengameart.org/content/lpc-gentlemantorso/clothes/vest_open: bluecarrot16, Thane Brimhall (pennomi), laetissima. CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-2-characters https://opengameart.org/content/lpc-gentlemantorso/jacket/collared: bluecarrot16. CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-gentleman https://opengameart.org/content/lpc-piratestorso/jacket/frock: bluecarrot16. CC-BY-SA 3.0. https://opengameart.org/content/lpc-piratestorso/jacket/tabard: bluecarrot16, Johannes Sjölund (wulax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites http://opengameart.org/content/lpc-clothing-updatestorso/jacket/tabard/female: JaidynReiman, Matthew Krohn (makrohn), Johannes Sjölund (wulax). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-combat-armor-for-womentorso/waist/belt_leather: bluecarrot16, Johannes Sjölund (wulax), Matthew Krohn (makrohn). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-combat-armor-for-women https://opengameart.org/content/lpc-piratestorso/waist/belt_robe: Johannes Sjölund (wulax), Matthew Krohn (makrohn). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-spritestorso/waist/sash: bluecarrot16, Nila122. OGA-BY 3.0 / GPL 2.0 / GPL 3.0 / CC-BY-SA 3.0. https://opengameart.org/content/more-lpc-clothes-and-hair https://opengameart.org/content/lpc-piratesweapon/blunt/mace: Johannes Sjölund (wulax), bluecarrot16. OGA-BY 3.0 / CC-BY-SA 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-extended-weapon-animationsweapon/blunt/waraxe: Benjamin K. Smith (BenCreating), bluecarrot16, Sander Frenken (castelonia). CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-weaponsweapon/magic/simple: bluecarrot16, Dr. Jamgo. CC0. https://opengameart.org/content/lpc-simple-staffweapon/polearm/spear: Pierre Vigier (pvigier), Johannes Sjölund (wulax), Inboxninja. CC-BY-SA 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-spear-and-shovel-reworkedweapon/sword/arming: ElizaWy; walk and down by JaidynReiman. OGA-BY 3.0. https://github.com/ElizaWy/LPC/tree/main/Characters/Props/Sword%2001%20-%20Arming%20Sword https://opengameart.org/content/lpc-expanded-sit-run-jump-moreweapon/sword/dagger: bluecarrot16, Johannes Sjölund (wulax), Matthew Krohn (makrohn). OGA-BY 3.0 / CC-BY-SA 3.0 / GPL 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-extended-weapon-animationsweapon/sword/longsword: Johannes Sjölund (wulax), bluecarrot16. OGA-BY 3.0 / CC-BY-SA 3.0. https://opengameart.org/content/lpc-medieval-fantasy-character-sprites https://opengameart.org/content/lpc-extended-weapon-animations
Art: DawnLike 16x16 Universal Rogue-like tileset v1.81 (icons, decor, crystals, Platino)
- Created by DragonDePlatino; palette by DawnBringer (DB32).
- Source: https://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v181
- License: CC-BY 4.0 (https://creativecommons.org/licenses/by/4.0/), full text in
LICENSE-DawnLike-CC-BY-4.0.txtandlicenses/CC-BY-4.0.txt. - Original 16-px files are in
assets/source_16/dawnlike/;assets/tiles32/dawnlike/holds 2x nearest-neighbour upscales made bytools/upscale_tiles.py. Used for item, spell and tome icons (tinted per material tier by a shader), map decor (webs, tombstones, bones, bed), the crystal on gem geodes and Platino. - SDS_8x8 pixel font (
assets/fonts/SDS_8x8.ttf, in the pack'sGUIfolder): "SDS_8x8" by DragonDePlatino (2013), built with FontStruct (http://fontstruct.com/fontstructions/show/919913). Licence: CC-BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/): the font's own metadata says "Creative Commons Attribution Share Alike". This is not the CC-BY 4.0 licence of the DawnLike tiles. The font file is used unmodified, is not locked or encrypted, and may be extracted and reused under CC-BY-SA 3.0. "FontStruct" is a trademark of FSI FontShop International GmbH. - As the author asks, Platino is hidden somewhere in the game.
- Bar icon (
assets/tiles32/crafting/ingot.png): derived from DawnLikeItems/Money.png, desaturated for tinting. - Pickaxe, log and hatchet icons (
assets/tiles32/crafting/): made for this project.
Art: Stage G world (towns, docks, boats, fields, deep sea)
- [LPC] City outside by Reemax (Tuomo Untinen), with parts by Lanea Zimmerman (Sharm), Hyptosis, Guido Bos, Johann C, Johannes Sjölund, Xenodora, William Thompson (see
assets/art/licenses/lpc_city_outside/credits.txt). https://opengameart.org/content/lpc-city-outside. Licence used: CC-BY-SA 3.0. Used for the town house roofs, walls, windows, doors, chimneys, statues, banners, the well, lamp posts and the rowboat hull. - LPC Tile Atlas2 (
build_atlas.png) and LPC Base Assets (house.png,bridges.png,castle_lightsources.png): tents, fences, carts, hay, signs, barrels, market stalls (whose canvas also makes the Sloop's sails), dock and bridge planks, braziers and torches. CC-BY-SA 3.0 (credits as in the sections above). - [LPC] Farming tilesets by Daniel Eddeland (daneeklu), as bundled in [LPC] Terrains: tall grass, wheat, young wheat, tilled soil and reeds (
assets/art/tiles/t_tallgrass.png,t_wheat.png,t_youngwheat.png,t_soil.png,t_reed.png). https://opengameart.org/content/lpc-farming-tilesets-magic-animations-and-ui-elements. CC-BY-SA 3.0. - Deep-sea water (
assets/art/tiles/t_deep.png): the LPC Terrains sea blob, darkened and re-shaped. CC-BY-SA 3.0. - Town stamps, dungeon facades, the castle gate, wrecks and docks (
assets/art/tiles/town.png) and the boat sprites (assets/art/boats/rowboat.png,sloop.png) and icons (assets/tiles32/crafting/rowboat.png,sloop.png,plank.png) are recombined from the files above bytools/art/build_world2.pyandtools/art/build_boat_icons.py. CC-BY-SA 3.0. - Pirates and the Pirate Captain: Universal LPC layers (see the layer list above; bluecarrot16's [LPC] Pirates).
- Sharks, sea serpents, phantoms, drowned souls and spectral warriors: Dungeon Crawl Stone Soup tiles (CC0).
- v1.0.7 new overworld monsters (Jackal, Carrion Crow, Field Ant, Black Bear, Vine Stalker, Forest Dryad, Sporecap, Mire Toad, Swamp Leech, Bog Lurker, Marsh Mosquito, Harpy, Griffon, Rock Troll, Gnoll Raider, Bighorn Yak, Dune Wasp, Sand Worm, Anubis Guard, Dust Devil, Grizzly Bear, Winter Warg, Shaggy Yak, Polar Bear, Ice Beast, Ember Bat, Fire Crab, Lava Worm, Salamander, Ghoul, Wight, Cursed Skull, Revenant, Umbral Shade, Rift Spawn, Void Horror, Rift Watcher;
assets/art/mobs/<id>.png, built bytools/density/new_mobs.py): Dungeon Crawl Stone Soup tiles by the DCSS contributors, CC0; the Swamp Leech, Sand Worm, Dust Devil, Winter Warg, Umbral Shade, Rift Spawn, Void Horror and Rift Watcher are tinted. - Stage K drakes: the Frost Drake (
assets/art/mobs/frost_drake.png, from DCSSmonster/death_drake.png, tinted icy blue), the Fire Drake (fire_drake.png, frommonster/fire_drake.png) and the Wyvern (wyvern.png, frommonster/dragons/wyvern_new.png): Dungeon Crawl Stone Soup tiles by the DCSS contributors, CC0. - Stage K gear drawn on characters (
assets/art/gear/male|female/*.png, built bytools/art/build_gear.py): helmets (cap, nasal, barbuta, greathelm), leather / legion / plate chest armour, gloves, gauntlets, boots, greaves, round / heater / kite shields and dagger, arming sword, longsword, war axe, mace, spear and staff walk layers from the Universal LPC Spritesheet Character Generator. Each layer's authors and licence are in the LPC layer list above (arms/,feet/,hat/helmet/,legs/,shield/,torso/armour/,weapon/entries); this game uses each layer under OGA-BY 3.0, CC-BY 3.0/4.0, CC-BY-SA 3.0 or CC0 as listed. They are tinted per material in code.
Art: Stage I (taverns, castles, unique summons, companions)
Downloaded and licence-checked in the Stage I staging (art_sources.md; OGA pages kept as proof). Only the files below ship; they live in assets/art/stageI/ unless noted.
- "[LPC] Tavern" by bluecarrot16, Lanea Zimmerman (Sharm), William.Thompsonj, Jetrel, DCSS Contributors, Reemax, Hyptosis, Daniel Eddeland (Daneeklu), BenCreating, Evert, tapatilorenzo. Licence: CC-BY-SA 3.0. <https://opengameart.org/content/lpc-tavern>. See
assets/art/stageI/CREDITS-tavern.txt. Used:tavern_furniture.png,tavern_deco.png,tavern_cooking.png(tavern interiors; tinted copies furnish the castles). - "LPC Bears, Deer, Lions and more" by tapatilorenzo, adapted from work by Sevarihk. Licence: CC-BY 4.0. <https://opengameart.org/content/lpc-bears-deer-lions-and-more>. Used:
us_ember_tail.png(Ember-Tail, fromfox, woods.png). - "[LPC] Birds" by bluecarrot16, commissioned by castelonia. Licence: CC-BY 4.0. <https://opengameart.org/content/lpc-birds>. Used:
us_polly_blackbrine.png(frombird_2_red.png). - Dungeon Crawl Stone Soup tiles by the DCSS contributors (maintainer Chris Hamons). CC0 (courtesy link) <https://opengameart.org/content/dungeon-crawl-32x32-tiles>. Used: the castle mobs (
freezing_wraith.png,blizzard_demon.png,crystal_golem.png,hell_knight_new.png,efreet.png,molten_gargoyle.png), the unique summonsus_isses_spark.png(insubstantial wisp) andus_cinderkin.png(imp), and the statues (statue_angel.png,statue_dragon.png,statue_demonic_bust.png,statue_ancient_hero.png,statue_sword.png). Licence copy:assets/art/stageI/LICENSE-dcss.txt. The in-game 4-frame mob sheets built from these (idle-bob, 128x128) areassets/art/mobs/rime_wraith.png(freezing_wraith),blizzard_devil.png(blizzard_demon),crystal_golem.png,hell_knight.png(hell_knight_new),efreet.png,slag_gargoyle.png(molten_gargoyle),us_isses_spark.pngandus_cinderkin.png; the two LPC summons above are copied there asus_ember_tail.pngandus_polly_blackbrine.png. - The six companions and the Stage I talking NPCs (
assets/art/characters/npc_*.png) are composed from Universal LPC Spritesheet Character Generator layers (CC-BY-SA 3.0 / GPL 3; authors as in the LPC layer list above). - Staged but not shipped (no file used): LPC Containers, Cavern and ruin tiles, House interior, City inside, Stone and lava ground tiles, Kenney Pixel UI / RPG expansion. The Stage I windows (dialogue, Journal, Party) are drawn in code like the Stage H UI.
Mainland castles: Hoarfrost Keep and Pyrehold (v1.0.11)
The two mainland castles are built from two CC-BY 3.0 packs. Every piece is recoloured (blue/white for the frost castle, red/ember for the fire castle, luminance gradient maps) and cropped, recombined and re-packed at build time by tools/art/build_castles.py (colour ramps in tools/art/castle_tint.py). The recoloured results are derivatives of the originals and are distributed under the same licence (CC-BY 3.0), with the credit below.
- LPC castle by Evert: castle brick wall, round and square towers, gatehouse and drawbridge, banners. Per the author: base LPC wood elements by Lanea Zimmerman (Sharm), rounded towers by Xenodora. Licence: CC-BY 3.0. https://opengameart.org/content/lpc-castle - licence copy
assets/art/castle/LICENSE-evert-lpc-castle.txt. Used in:assets/art/castle/castle_frost.png,castle_fire.png,assets/art/tiles/castle.png(recoloured). - LPC: Interior Castle Tiles by Lanea Zimmerman (Sharm): flagstone floors, carpets, pillars, throne, arch, windows, fireplace. Licence: CC-BY 3.0 (chosen from the page's licence list). https://opengameart.org/content/lpc-interior-castle-tiles - licence copy
assets/art/castle/LICENSE-sharm-interior-castle.txt. Used in: the same three files (recoloured). - Statues on the castle grounds are the DCSS statues (CC0) already credited above; mobs, lights and chests are the existing assets, so the CC-BY-SA recolours elsewhere in this file keep their CC-BY-SA 3.0 credit unchanged.
User interface (Stage H)
- The Stage H UI restyle (panels, windows, tooltips, slot frames, bars, buttons, minimap and hotbar frames) is drawn entirely with Godot StyleBoxes and draw calls in code (
scripts/ui/ui_theme.gd,scripts/ui/pal.gd). No new UI art was added. The font is still SDS_8x8 (see above).
Random dungeons (v1.0.6)
The random dungeons add no new art or sound: floors, walls, decorations, traps and monsters reuse tiles and sprites that are already credited above (LPC cave / mine / ruins / void / snow / lava tilesets, the decor sheet, the existing monster and boss sprites). The entrance cave and the floor trap plates are drawn in code. scripts/dungeon_gen.gd and scripts/dungeons.gd are original code.
Main road, off-shoot trails and progression gates (v1.0.15)
No new art was imported. The paved main road uses the existing cobblestone blob set assets/art/tiles/t_cobble.png (the LPC Terrains road / cobble tiles listed under "[LPC] Terrains", CC-BY-SA 3.0, with the project's own recolour) in the Road layer; the narrow off-shoot trails keep the dirt set t_dirt.png. The progression gates (thicket, dark thicket, rockfall; assets/art/props/gates.png) are the project's existing t_forest, t_darkforest and t_mountain blob sets stacked into one sheet by tools/art/build_gates_v115.py. The gold main-road markers and signposts are drawn by code. Licences and author credits: see "[LPC] Terrains" above and assets/art/licenses/lpc_terrains/.
Sound and music (v1.0.15 historical provenance)
Historical only: All active SFX/ambience, towns and jingles described below were superseded by the real-audio 1.0.38 follow-up at the end of this file. Retained non-town scored music still uses the GeneralUser GS provenance below.
All music and sound effects are original to Aldmarrow and ship as Ogg Vorbis in assets/audio/ (written to data/audio.json by tools/build_audio_v115.py). The earlier generated blips and the Kenney / BigSoundBank / TinyWorlds tradeskill clips (assets/sfx/) are no longer in the game.
- Music (
assets/audio/music/, 68 tracks: title, zones, towns, castles, dungeons, bosses, jingles): original compositions, written as code-generated MIDI (no existing melody quoted) and rendered with FluidSynth using the GeneralUser GS soundfont v2.0.3 by S. Christian Collins (https://www.schristiancollins.com/generaluser.php). The GeneralUser GS license allows free use of the bank "without restriction for your own music creation, private or commercial", so the rendered audio may be distributed and sold; the soundfont itself is not shipped (license text:GeneralUserGS_LICENSE.txt). FluidSynth (LGPL) was used only as an offline renderer. The tracks are loop-exact and were re-encoded to Vorbis quality 2 (about 96 kbps) to keep the download small. - Sound effects (
assets/audio/sfx/, spells, loot tiers, deaths, mob attacks, UI, crafting, world, footsteps, boss stingers, zone ambience beds): original, synthesised for this project with Python / numpy / scipy (filters, FM, modal and Karplus-Strong synthesis, formant voices, granular crackle, noise-IR reverb). The tonal stings (loot, level-up, quest, boss) also use FluidSynth with GeneralUser GS (see above). No third-party recordings. WIP v1.0.35:assets/audio/sfx/core/stat_up_chime.ogg(stat-increase chime) is original, synthesised for this project in Python/numpy (additive bell partials + noise-IR tail; no samples), dedicated to the public domain (CC0 1.0,licenses/CC0-1.0.txt). v1.0.36:assets/audio/sfx/craft/craft_anvil_1..3.ogg(blacksmithing / anvil forging hits) are original, synthesised for this project bytools/make_anvil_sfx_v1036.py(Python/numpy: low body thud, filtered-noise hammer transient, damped inharmonic metal partials, grit and a short noise-IR room; no samples), dedicated to the public domain (CC0 1.0,licenses/CC0-1.0.txt).
Code, data and map
- Game code, data files and the island map were written for this project; the Void Rift abyss tiles (
assets/tiles32/world_extra.png) are generated bytools/generate_world.py. - Built with the Godot Engine (https://godotengine.org), Copyright (c) 2014-present Godot Engine contributors, Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur, MIT licence (
licenses/Godot-LICENSE.txt). Godot's bundled third-party libraries and their licences are listed inlicenses/Godot-Third-Party-Notices.txt(verbatim COPYRIGHT.txt of the 4.7.2-stable source). The Android build also contains Apache-2.0 licensed runtime libraries from the Godot Android export template (licenses/Apache-2.0.txt). - Maps were drawn with the Tiled Map Editor (https://www.mapeditor.org); it is not part of the game.
Android / touch UI
The on-screen touch controls (joystick, buttons, menu grid, inspect popup) are drawn procedurally in code and the Android launcher icon was generated from the game's own icon.svg shapes. No third-party art was added.
Art: v1.0.12 Earth spell icons
assets/tiles32/dawnlike/Objects/Effect0_earth.png: five 32 px cells taken from the DawnLikeObjects/Effect0.pngupscale (DragonDePlatino, CC-BY 4.0, see above). Stone Spike and Quake are unchanged cells; Earthen Ward and Boulder are hue-shifted recolours of two orb cells (orange and navy to sandy stone and brown); Crushing Rot is a recolour of a vine-burst cell (green to brown). No new art was drawn.
Art: v1.0.12 elemental golems, Pirate Isle storm monsters, set gems and tokens
No new art was drawn and nothing was added from outside the project: every sprite below is an already-credited sheet that the game recolours at runtime with the existing recolor / recolor_strength shader (data/mobs.json, applied in scripts/bestiary.gd and scripts/mob.gd; the sheet files on disk are unchanged).
- Elemental golems: Bog Golem (green), Thunder Golem (deep navy/indigo, electric-blue glow since v1.0.13), Shadow Golem (violet), Sun Golem (gold), plus the existing Magma Golem (orange) and Rime Golem (pale blue) all use
assets/art/mobs/golem.png(the Stone Golem sheet: Dungeon Crawl Stone Soup tiles by the DCSS contributors, CC0, see the Stage K / v1.0.7 monster entries above). - Pirate Isle storm monsters: Stormcaller (
gnoll_raider.png, deep blue), Thunderhawk (griffon.png, deep blue), Storm Crab (fire_crab.png, light blue), Tempest Wraith (phantom.png, deep blue) and the Tempest Wyvern boss (wyvern.png, deep blue): the same DCSS (CC0) sheets credited above, recoloured at runtime. - Set gems, infused gems, Set Tokens, Toxic Hide, Bogwood Log, Stoneheart Ore, Storm Feather and the Bogwarden / Stoneguard / Thunder / Void set icons (
tools/gen_v112_sets.py): frames of the DawnLikeItems/Money.pngand the existing armour, ring, amulet and weapon sheets already credited above (DragonDePlatino, CC-BY 4.0; DCSS and LPC where noted), recoloured per element with the in-game item tint shader (v1.0.13: all Thunder / Storm items use the deep navy-blue tint #1c2a78). No new files were added toassets/. - Stoneheart veins and Bogwood trees reuse the existing ore and tree node sprites (
assets/art/props/nodes.png), tinted. - Elemental dragons (J / K): the Poison, Earth, Storm and Void Dragons use the Red Dragon sheet (
reddragonfly.png, Buko Studios, CC-BY 3.0, credited above) shared with the Fire and Ice Dragons, recoloured at runtime per element (green, tan, deep navy-blue, violet) with a soft glow; Poison / Earth / Storm / Void Dragon Scales are frames of the credited DawnLikeItems/Flesh.png, tinted; the Poison / Earth / Storm Dragon Regalia and the Runestone set (tools/gen_v112_dragons.py) re-use the existing armour, ring, amulet and weapon sheets credited above, tinted in the element colour (cyan rune-glow for Rune). No new files were added toassets/.
Art: v1.0.13 Hallowed Reach, Gloamreach, castles, elemental lineup
No art from outside the project was added. Everything below is a recolour (luminance gradient map or runtime tint) of an already-credited source and keeps that source's licence.
- Ground tiles
assets/art/tiles/t_holy.png(Hallowed Reach: pale marble and gold) andt_dark.png(Gloamreach: black earth, crimson veins): gradient-map recolours oft_haunt.png(the LPC terrain / Haunted ground already credited above;tools/art/build_holy_dark_tiles.py). - Castle kits
assets/art/castle/castle_holy.png(Sanctum of Dawn, white and gold) andcastle_dark.png(Gloomspire, black and crimson): the same recolour pipeline as the Hoarfrost Keep / Pyrehold kits of Evert's LPC castle and Sharm's LPC Interior Castle Tiles (both CC-BY 3.0, see "Mainland castles" above andassets/art/castle/LICENSE-*.txt). - Neutral monster bases built by
tools/art/build_elementals.pyfrom Dungeon Crawl Stone Soup 32x32 tiles (CC0, by the DCSS contributors; the Stage K monster entry above), tinted per element at run time with the golem palettes:knight_base.png(monster/deep_elf_knight_new.png) for the eight Knights;mage_base.png(monster/wizard.png) for the eight Mages;drake_base.png(monster/death_drake.png, brightened) for the eight Drakes;storm_tornado.png(monster/nonliving/twister_1.png, Thunder: a tornado, deep navy);miasma_elemental.png(nonliving/vapour.png, Poison);earth_elemental.png(nonliving/earth_elemental.png);radiant_elemental.png(holy/ophan.png, Holy gold);gloom_elemental.png(nonliving/maelstrom_2.png, Dark);void_vortex.png(nonliving/spatial_vortex.png, Void violet). The Fire / Frost elementals reuse the Magma and Ice Elemental sheets and the Fire / Frost Drakes keep their existing sheets, with the lineup tint added. - Holy Golem and Dark Golem (renamed Sun / Shadow Golem) and the Holy and Dark Dragons: the existing Stone Golem sheet (DCSS, CC0) and Red Dragon sheet (
reddragonfly.png, Buko Studios, CC-BY 3.0), recoloured gold / white and black / crimson at run time. - Holy / Dark Gems, Infused Gems, Dawn / Gloom Tokens, Halo Dust, Gloom Ichor, the Dawnbound / Gloomward sets and the Holy / Dark Dragon Regalia and scales (
tools/gen_v113_zones.py): tinted frames of the DawnLike Money / Flesh sheets and the existing armour, ring, amulet and weapon sheets already credited above (DragonDePlatino CC-BY 4.0; DCSS and LPC where noted). - The Thunder / Storm items and monsters use the deep navy-blue tint
#1c2a78(see the v1.0.12 entry).
Original art by the game's author (v1.0.30 work)
Icons and sprites drawn procedurally by the author's own scripts (no third-party art): assets/tiles32/aldmarrow/ (generator tools/art/make_item_icons_v130.py: Arcane Dust and Spider Legs item icons). Offered under the same CC-BY-SA 3.0 terms as the rest of the game art. Also original: the castle drawbridge deck (tools/drawbridge_v130.py, patched into assets/art/castle/castle_*.png) and the t_cliffcap tiles (tools/cliff_caps_v130.py).
v1.0.30 mob motion sheets (assets/art/mobs/<mob>.png per-direction walk rows and <mob>_attack.png attack rows): AI-generated (image generator) from each mob's own existing model sheet, then mechanically post-processed (colour key, scale, registration, mirror for the right-facing rows, palette quantise; tools/art/mobanim_v130.py). The back-facing attack row is derived mechanically (squash/stretch of the walk back frame). Same provenance as the v1.0.24 AI art pack: needs the Steam AI-content disclosure (see reports/artpack/aigen_u4/LICENSING.md).
Original soul-shard icon set (1.0.37 WIP)
assets/art/soul_shards/*.png (16 icons): original in-house pixel art, drafted procedurally and rasterized on Doughnut with Python/Pillow. Jagged ghost-core shards, native 32px; no third-party source pixels or gem art reused. Generated in-house for Aldmarrow; project-owned original artwork. Existing DawnLike gem art and its CC-BY credits remain unchanged.
Dragon and Runestone inventory icons (1.0.38 WIP)
104 inventory icons (seven dragon sets and Runestone): AI-generated for this project using Grok Bot image generation; sliced, palette-reduced and outlined for Aldmarrow. On-character sprites are unchanged.
Historical procedural v1.0.38 audio pass: superseded by the real-audio follow-up below.
Real recorded/produced audio — 1.0.38 WIP follow-up
Supersedes the procedural 1.0.38 sound pass and all active legacy SFX/ambience. No in-house oscillators, MIDI beeps or generated noise are used by these replacements. Spell design is edited from external finished productions/recordings; it is not a claim that impossible magic was field-recorded. Lentikula Basic/Druid are made from the author's own recordings and CC0 sounds; Healing combines recordings, sample-library material and synth layers (professionally produced, not a pure-tone notification ding). Medieval music is authored instrumental production, not an assertion of a live orchestra.
- Kenney — RPG Audio (leather, paper, doors, coins) and Impact Sounds (physical impacts/footsteps), CC0-1.0. https://opengameart.org/content/50-rpg-sound-effects ; https://kenney.nl/assets/impact-sounds
- Ben Jaszczak & Brian Nelson / Still North Media — recorded medieval weapon textures, CC0-1.0. https://opengameart.org/content/medieval-sound-effects-weapon-textures
- lentikula — Basic, Druid, Healing Spell Impacts, CC0-1.0. https://lentikula.itch.io/freecc0-basic-spell-impacts-sfx ; https://lentikula.itch.io/druid-spell-impacts ; https://lentikula.itch.io/healing-spell-impacts
- LEGIT Audio — Fire Staff Sound Effects, CC0-1.0. https://opengameart.org/content/fire-staff-sound-effects
- StarNinjas — mouth-recorded monster growls, CC0-1.0. https://opengameart.org/content/16-monster-growls
- trazzz123 — Deep Monster Roar, CC0-1.0. https://opengameart.org/content/cc0-deep-monster-roar
- Thimras — Park Ambiences field recordings, CC0-1.0. https://opengameart.org/content/park-ambiences
- JaggedStone — Loopable Dungeon Ambience, CC0-1.0. https://opengameart.org/content/loopable-dungeon-ambience
- cynicmusic — Town Theme RPG, CC0-1.0. cynicmusic.com / pixelsphere.org. https://opengameart.org/content/town-theme-rpg
- RandomMind — Harvest Season, The Bard's Tale, The Old Tower Inn, Market Day, Minstrel Dance, King's Feast, Victory Theme, Defeat Theme and Rejoicing, CC0-1.0. Each original work URL, exact source file and edit is listed in licenses/Audio-v1038-manifest.json.
All used replacements are CC0 (full text licenses/CC0-1.0.txt); no NC/ND content, no paid-asset dependency. CC0 does not require attribution, but every author is credited anyway. The 150 Combat Sound Effects compilation by untamedpixels was only a delivery source for identified lentikula recordings; no retro/bleep/laser material from its other authors is used. Its source-index license file is included in licenses/audio-real/.
Per-file source/download URLs, author, source member path/SHA-256, installed SHA-256, duration, channel count and processing: licenses/Audio-v1038-manifest.json. Level matching: active RMS -22 dBFS for effects, -28 dBFS for UI/steps/ticks, -34 dBFS for ambience, -23 dBFS for instrumental music; transient-safe pre-Vorbis peak ceiling -2.15 dBFS. Existing per-key trims, SFX/Music buses, sliders, anti-stack gaps, pitch jitter and crossfades are unchanged. Loops use short wrap crossfades. Non-town zone/boss/dungeon music retains its existing GeneralUser GS license/provenance.
Dormant legacy assets remain on disk as historical material but no runtime data/code references them. New regression blocks their paths and original hashes, including renamed copies. Existing 28 batch-2 files were replaced in place, not left playing underneath.
1.0.38 correction — preserve original music and non-ding effects
All 68 shipped 1.0.37 score tracks (including seven towns, title and six jingles) and their routing/mix trims are retained byte-for-byte. The seven external town tracks and external fanfares remain dormant, not selected. Physical/uncertain legacy effects and ambience are restored; only confirmed buff/stat/loot/notification dings and the batch-2 school/boss spell replacements retain external sound routes. licenses/Audio-v1038-preserved.json locks originals, and each row of Audio-v1038-manifest.json now identifies retained versus dormant replacements. Historical replacement credits remain applicable to bundled dormant files, not a claim they are all played. See docs/audio/V1038_PRESERVE_ORIGINALS.md.
Source files recorded by the art builder
tools/art/build_art.py lists every source file the sheet builder read (assets/art/CREDITS-generated.json):
| Pack | Files |
|---|---|
| dcss | 89 |
| lpc_atlas | 2 |
| lpc_atlas2 | 1 |
| lpc_base | 1 |
| lpc_beach | 1 |
| lpc_dungeon | 2 |
| lpc_floors | 1 |
| lpc_items | 1 |
| lpc_monsters | 4 |
| lpc_terrains | 1 |
| lpc_walls | 1 |
| lpc_wolf | 2 |
| red_dragon | 1 |
| ulpc_layers | 163 |