Music & Settings
Soundtrack, ambience, volume, auto loot, auto attack, difficulty, saving.
Music and sound
The game has an original orchestral soundtrack plus quiet ambience beds (wind, frogs, drips, ocean). The track depends on where you are: dungeon, town, zone, castle. Area changes crossfade over 1.5 s. A boss that has noticed you takes over the music with its own track (or its tier's), and the area track returns afterwards. Short jingles (victory, level up, quest, discovery, game over) play over the music, which ducks meanwhile.
Volume: the Esc menu has Master, Music and Sound effects sliders (on a phone, sliders with - and + buttons).
68 music tracks (13 boss, 7 castle, 13 dungeon, 6 jingle, 1 title, 7 town, 21 zone). Which plays where:
| Place | Track | Kind |
|---|---|---|
| Sea | zone_sea | zone |
| Starting Island | zone_starting_island | zone |
| Farmlands | zone_farmlands | zone |
| Dark Forest | zone_dark_forest | zone |
| Marsh | zone_marsh | zone |
| Mountain Pass | zone_mountain_pass | zone |
| Desert of Tombs | zone_desert_of_tombs | zone |
| Haunted Lands | zone_haunted_lands | zone |
| Frozen Wastes | zone_frozen_wastes | zone |
| Volcanic Wastes | zone_volcanic_wastes | zone |
| Void Rift | zone_void_rift | zone |
| Black Tower | zone_black_tower | zone |
| Tundra | zone_tundra | zone |
| Pirate Isle | zone_pirate_isle | zone |
| Haunted Isle | zone_haunted_isle | zone |
| Jungle Islet | zone_jungle_islet | zone |
| Ice Floe | zone_ice_floe | zone |
| Volcanic Islet | zone_volcanic_islet | zone |
| Frost Citadel | castle_frost_citadel | castle |
| Infernal Bastion | castle_infernal_bastion | castle |
| Tavern | zone_tavern | zone |
| Pyrehold | castle_pyrehold | castle |
| Hoarfrost Keep | castle_hoarfrost_keep | castle |
| Hallowed Reach | zone_hallowed_reach | zone |
| Gloamreach | zone_gloamreach | zone |
| Sanctum of Dawn | castle_sanctum_of_dawn | castle |
| Gloomspire | castle_gloomspire | castle |
| Haunted Castle | castle_haunted_castle | castle |
| Farmhold (town) | town_farmhold | town |
| Hunter's Lodge (town) | town_hunters_lodge | town |
| Bogwater (town) | town_bogwater | town |
| Deepdelve (town) | town_deepdelve | town |
| Sandmere (town) | town_sandmere | town |
| Frostwatch (town) | town_frostwatch | town |
| Cinder Camp (town) | town_cinder_camp | town |
Settings in the Esc menu
- Resume, Save, Help, Quit to Title, Cloud Save.
- Auto Loot: monsters that die within 12 tiles of you (by you, your summon or a companion) put their gold and items straight into the bag. It is ON by default for characters in the current code.
- Auto Attack: targets and attacks the nearest hostile in range. Default OFF on PC, ON for new phone characters.
- Auto-move to target: OFF by default for everyone. With it OFF, Auto Attack (and tapping a monster) still attacks as soon as the target is in range (next to you for melee, within range for a bow, wand or spell) but your hero never walks toward it by itself: you move yourself. Turn it ON and Auto Attack steps you up to a melee target as it did before v1.0.25. On a phone Auto-move, Tips and Show Miss text sit side by side in one row near the bottom of the Settings list.
- Difficulty 0.5x-10x, per character.
- Game speed 1x, 1.5x, 2x, 3x, 5x, 10x (F9 / F10): marked a dev / playtest feature. 1.5x is the new gentle step between normal and double speed.
- Show Miss text: shows or hides the floating 'miss' text (your swings that miss, attacks that miss you or a companion, dodges) and 'Resists stun'. OFF by default, also for older saves, so busy fights are calmer and run smoother; turn it ON if you want to see every miss. The choice is kept with your other settings.
- I hides the side panel on PC; O / T toggle ore and tree markers on the minimap and world map.
Saving
F6, the Save button and the menu save; autosave every 180 s and on quit. Saves are JSON files on your device.
Updates
The title screen has an Updates panel; desktop Settings also offers Updates. Windows direct releases know the signed update feed. If it is missing or offline, keep playing normally. Compatible content updates can be verified, downloaded and applied on restart; larger changes use a full-download browser link. Android does not use this updater; install full APK updates as before. Resetting an update does not overwrite live saves.
Source: game data and scripts (v1.0.38). All guides