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Goblin Archer

Level 18–25 Goblin

Goblins who have learned the bow from Durrim corpses. They shoot from the dark at the height of a dwarf's eyes, and so overshoot everyone else, mostly.

Stats

Level
18–25 (data base level 17; monsters are rescaled to the level of the spawner they come from)
Hit points
617 at level 17
Damage
9–18 per hit (×8.07 in combat before your armour: ≈ 73–145)
Damage type
Physical
Armor class (defence)
56 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
27 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.8 s
Move speed
50 (game units; higher is faster)
XP when killed
282 at level 17
Element
None (physical creature)
Family
Goblin

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
176179–1873–1455627282
187029–1980–1695728304
251,31013–25170–3266635479

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Mountain Pass18–2512open country (630, 917) · 4 spawners · L24–25
30 tiles N of Dwarf Mines (547, 742) · 3 spawners · L18–24
open country (428, 804) · 1 spawner · L22
30 tiles SW of Deepdelve (626, 644) · 1 spawner · L21
open country (585, 972) · 1 spawner · L24
open country (681, 889) · 1 spawner · L25
60 tiles SE of Goblin Warrens (652, 781) · 1 spawner · L22
Spawner locations of Goblin Archer on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (630, 917), in Mountain Pass.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency6-20
Goblin Ear70%Common
Ring of Insight3.0%Normal
Copper Ore15%Commonx1-2
Equipment (random base, tier and quality)15%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Earth Gem1%Common
Piece of Stoneguard Set0.30%Set
War Totem Shard3%Materialaltar part, from any monster in the Mountain Pass
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table goblin: 1 roll per kill. Equipment tier follows monster level (level 25 → tier 5, Mithril; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.