
Goblin Archer
Goblins who have learned the bow from Durrim corpses. They shoot from the dark at the height of a dwarf's eyes, and so overshoot everyone else, mostly.
Stats
- Level
- 18–25 (data base level 17; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 617 at level 17
- Damage
- 9–18 per hit (×8.07 in combat before your armour: ≈ 73–145)
- Damage type
- Physical
- Armor class (defence)
- 56 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 27 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.8 s
- Move speed
- 50 (game units; higher is faster)
- XP when killed
- 282 at level 17
- Element
- None (physical creature)
- Family
- Goblin
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 17 | 617 | 9–18 | 73–145 | 56 | 27 | 282 |
| 18 | 702 | 9–19 | 80–169 | 57 | 28 | 304 |
| 25 | 1,310 | 13–25 | 170–326 | 66 | 35 | 479 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 10% earth, rest physical
- Ranged attack: arrow, range 7, keeps at least 2 tiles away (physical damage)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Mountain Pass | 18–25 | 12 | open country (630, 917) · 4 spawners · L24–25 30 tiles N of Dwarf Mines (547, 742) · 3 spawners · L18–24 open country (428, 804) · 1 spawner · L22 30 tiles SW of Deepdelve (626, 644) · 1 spawner · L21 open country (585, 972) · 1 spawner · L24 open country (681, 889) · 1 spawner · L25 60 tiles SE of Goblin Warrens (652, 781) · 1 spawner · L22 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Goblin Warrens – common in the dungeon (L17–26)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6-20 |
| 70% | Common | ||
| 3.0% | Normal | ||
| 15% | Common | x1-2 | |
| Equipment (random base, tier and quality) | 15% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| Piece of Stoneguard Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Mountain Pass | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table goblin: 1 roll per kill. Equipment tier follows monster level (level 25 → tier 5, Mithril; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.