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Lich Lord

Level 7 Undead Ice Boss

A Warden-sorcerer of the old crown who sought, in the Ash Years, to keep death at bay by keeping it in a jar. He succeeded. He keeps the jar in his own chest, where the heart was.

Stats

Level
7 (data base level 12; monsters are rescaled to the level of the spawner they come from)
Hit points
1,446 at level 12
Damage
7–12 per hit (×4.23 in combat before your armour: ≈ 30–51)
Damage type
Ice
Armor class (defence)
46 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
50 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 2 s
Move speed
40 (game units; higher is faster)
XP when killed
1,500 at level 12
Element
Ice
Family
Undead

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
74765–811–184045940
121,4467–1230–5146501,500

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
takes +50%−25% damagenormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Starting Island71open country (150, 149) · 1 spawner · L7
Spawner locations of Lich Lord on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (150, 149), in Starting Island.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency150-300
Gold Ring50%Normal
Health Potion100%Commonx2-4
Ring of Strength40%Normal
Equipment (random base, tier and quality)100%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)100%Tome
Piece of Lich Lord1%Setrandom piece
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table boss: 1 roll per kill. Equipment tier follows monster level (level 7 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.