
Wolf
Grey wolves of the north pasture. Since the Raid they have come close to the fences, as if something in the east had frightened them west. A frightened wolf is a hungry wolf.
Stats
- Level
- 3–12 (data base level 6; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 91 at level 6
- Damage
- 4–9 per hit (×1.91 in combat before your armour: ≈ 8–17)
- Damage type
- Physical
- Armor class (defence)
- 23 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 16 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.4 s
- Move speed
- 70 (game units; higher is faster)
- XP when killed
- 40 at level 6
- Element
- None (physical creature)
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 3 | 29 | 3–6 | 3–7 | 19 | 13 | 24 |
| 6 | 91 | 4–9 | 8–17 | 23 | 16 | 40 |
| 12 | 373 | 7–15 | 30–63 | 30 | 22 | 72 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Wounds: 25% chance to cut your healing/regeneration for 4s (×0.6)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Farmlands | 3–10 | 18 | 70 tiles S of Smugglers' Cellar (309, 583) · 3 spawners · L6 open country (289, 654) · 2 spawners · L6–10 80 tiles W of Bandit Hideout (105, 514) · 1 spawner · L6 50 tiles N of Farmhold (254, 409) · 1 spawner · L3 open country (147, 431) · 1 spawner · L3 open country (138, 622) · 1 spawner · L6 80 tiles NE of Smugglers' Cellar (359, 446) · 1 spawner · L4 open country (343, 387) · 1 spawner · L3 …and 7 more areas |
| Dark Forest | 10–12 | 14 | 70 tiles SE of Rotroot Hollow (316, 859) · 4 spawners · L12 80 tiles W of Rotroot Hollow (201, 834) · 3 spawners · L12 open country (384, 718) · 2 spawners · L10 50 tiles NW of Spider Hollow waystone (124, 709) · 1 spawner · L12 60 tiles NE of Spider Hollow (213, 686) · 1 spawner · L12 50 tiles S of Dark Forest Altar (162, 778) · 1 spawner · L11 40 tiles E of Rotroot Hollow (310, 797) · 1 spawner · L12 open country (460, 694) · 1 spawner · L10 |
| Starting Island | 3–5 | 8 | 50 tiles NW of Mossy Cellar (152, 216) · 5 spawners · L3–5 80 tiles N of Starting Island waystone (212, 151) · 3 spawners · L3–5 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Hoarfrost Burrow – common in the dungeon (L22–32)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 2-8 |
| 70% | Common | ||
| 10.0% | Common | ||
| 50% | Common | ||
| Equipment (random base, tier and quality) | 8.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Farmlands | |
| 3% | Material | altar part, from any monster in the Dark Forest | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table wolf: 1 roll per kill. Equipment tier follows monster level (level 12 → tier 3, Iron; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| Wolves at the Fence | 5 | Farmhold | Kill ×8 |