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Wolf

Level 3–12 Beast

Grey wolves of the north pasture. Since the Raid they have come close to the fences, as if something in the east had frightened them west. A frightened wolf is a hungry wolf.

Stats

Level
3–12 (data base level 6; monsters are rescaled to the level of the spawner they come from)
Hit points
91 at level 6
Damage
4–9 per hit (×1.91 in combat before your armour: ≈ 8–17)
Damage type
Physical
Armor class (defence)
23 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
16 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.4 s
Move speed
70 (game units; higher is faster)
XP when killed
40 at level 6
Element
None (physical creature)
Family
Beast

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
3293–63–7191324
6914–98–17231640
123737–1530–63302272

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Farmlands3–101870 tiles S of Smugglers' Cellar (309, 583) · 3 spawners · L6
open country (289, 654) · 2 spawners · L6–10
80 tiles W of Bandit Hideout (105, 514) · 1 spawner · L6
50 tiles N of Farmhold (254, 409) · 1 spawner · L3
open country (147, 431) · 1 spawner · L3
open country (138, 622) · 1 spawner · L6
80 tiles NE of Smugglers' Cellar (359, 446) · 1 spawner · L4
open country (343, 387) · 1 spawner · L3 …and 7 more areas
Dark Forest10–121470 tiles SE of Rotroot Hollow (316, 859) · 4 spawners · L12
80 tiles W of Rotroot Hollow (201, 834) · 3 spawners · L12
open country (384, 718) · 2 spawners · L10
50 tiles NW of Spider Hollow waystone (124, 709) · 1 spawner · L12
60 tiles NE of Spider Hollow (213, 686) · 1 spawner · L12
50 tiles S of Dark Forest Altar (162, 778) · 1 spawner · L11
40 tiles E of Rotroot Hollow (310, 797) · 1 spawner · L12
open country (460, 694) · 1 spawner · L10
Starting Island3–5850 tiles NW of Mossy Cellar (152, 216) · 5 spawners · L3–5
80 tiles N of Starting Island waystone (212, 151) · 3 spawners · L3–5
Spawner locations of Wolf on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 50 tiles NW of Mossy Cellar (152, 216), in Starting Island.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency2-8
Wolf Pelt70%Common
Health Potion10.0%Common
Wolf Flank50%Common
Equipment (random base, tier and quality)8.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Bandit Signet3%Materialaltar part, from any monster in the Farmlands
Treant Heartseed3%Materialaltar part, from any monster in the Dark Forest
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table wolf: 1 roll per kill. Equipment tier follows monster level (level 12 → tier 3, Iron; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

QuestLevelTownObjective
Wolves at the Fence5FarmholdKill ×8