
Swamp Witch
Some of the hedge-wise of the marsh listened to the voices in the bog-water. Mother Tansy calls them her 'unfortunate cousins' and will not say more.
Stats
- Level
- 12–78 (data base level 15; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 531 at level 15
- Damage
- 10–20 per hit (×6.46 in combat before your armour: ≈ 65–129)
- Damage type
- Magic
- Armor class (defence)
- 51 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 25 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 40 (game units; higher is faster)
- XP when killed
- 274 at level 15
- Element
- None (physical creature)
- Family
- Humanoid
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 12 | 327 | 8–17 | 34–72 | 47 | 22 | 216 |
| 15 | 531 | 10–20 | 65–129 | 51 | 25 | 274 |
| 78 | 3,907 | 46–92 | 300–600 | 127 | 88 | 1,274 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 40% poison, rest physical
- Ranged attack: bolt, range 6, keeps at least 2 tiles away (magic damage)
- Poisons: 30% chance, 3 per second for 5s
- Heals allies within 6 tiles that are below 60% HP for 15% of their max HP, every 9s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Marsh | 12–16 | 11 | open country (247, 1102) · 1 spawner · L16 60 tiles N of Bogwater (383, 938) · 1 spawner · L12 60 tiles W of Drowned Catacomb (288, 1024) · 1 spawner · L15 90 tiles SW of Drowned Catacomb (295, 1110) · 1 spawner · L16 open country (449, 903) · 1 spawner · L12 40 tiles E of Bogwater (418, 991) · 1 spawner · L14 80 tiles SE of Bogwater (421, 1067) · 1 spawner · L15 open country (532, 906) · 1 spawner · L13 …and 3 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Drowned Catacomb – common in the dungeon (L12–18)
- Appears via summon_wave:sb_bog_hag.
- Summoned by Mother Ulmere, Queen of the Bog Hags during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 8-25 |
| 15% | Common | ||
| 20% | Common | ||
| Equipment (random base, tier and quality) | 14% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| 1% | Common | ||
| 22% | Common | ||
| Piece of Bogwarden Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Marsh | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table bandit: 1 roll per kill. Equipment tier follows monster level (level 78 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| The Lamps of the Third Village | 18 | Bogwater | Kill ×8 |