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Stormcaller

Level 18 Humanoid Storm / Lightning

Stats

Level
18 (data base level 18; monsters are rescaled to the level of the spawner they come from)
Hit points
957 at level 18
Damage
10–18 per hit (×8.88 in combat before your armour: ≈ 89–160)
Damage type
Physical
Armor class (defence)
58 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
28 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.4 s
Move speed
55 (game units; higher is faster)
XP when killed
250 at level 18
Element
Storm / Lightning
Family
Humanoid

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormaltakes +50%−25% damagenormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Pirate Isle18170 tiles N of Stormbreak Cavern (1211, 524) · 1 spawner · L18
Spawner locations of Stormcaller on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 70 tiles N of Stormbreak Cavern (1211, 524), in Pirate Isle.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency6-20
Goblin Ear70%Common
Ring of Insight3.0%Normal
Copper Ore15%Commonx1-2
Equipment (random base, tier and quality)15%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Storm Gem1%Common
Storm Feather30%Commonx1-2
Piece of Thunder Set0.30%Set
Cursed Doubloon3%Materialaltar part, from any monster in the Pirate Isle
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table goblin: 1 roll per kill. Equipment tier follows monster level (level 18 → tier 4, Steel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.