
Blue Slime
The blue slime is cold to the touch and hungry for warmth. Children of the isle dare each other to poke one. Not twice.
Stats
- Level
- 5–6 (data base level 7; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 91 at level 7
- Damage
- 2–5 per hit (×2.24 in combat before your armour: ≈ 4–11)
- Damage type
- Physical
- Armor class (defence)
- 28 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 17 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.8 s
- Move speed
- 22 (game units; higher is faster)
- XP when killed
- 34 at level 7
- Element
- None (physical creature)
- Family
- Slime
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 5 | 48 | 2–4 | 3–6 | 26 | 15 | 26 |
| 6 | 67 | 2–4 | 4–8 | 27 | 16 | 30 |
| 7 | 91 | 2–5 | 4–11 | 28 | 17 | 34 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Splits into 2× Green Slime when killed
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Starting Island | 5 | 3 | open country (195, 115) · 1 spawner · L5 open country (302, 200) · 1 spawner · L5 70 tiles SE of Starting Island waystone (256, 292) · 1 spawner · L5 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Appears when a Big Slime is killed (it splits).
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 1-5 |
| 80% | Common | x1-2 | |
| 10.0% | Common | ||
| Equipment (random base, tier and quality) | 7.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Piece of Living Ooze | 1% | Set | random piece |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table slime: 1 roll per kill. Equipment tier follows monster level (level 6 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.