
Green Slime
Slimes are said to be the leavings of the ash-rain that fell in the first years of the Dusk: the Vael's breath, settling into puddles that learned to want.
Stats
- Level
- 3–5 (data base level 5; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 42 at level 5
- Damage
- 1–4 per hit (×1.6 in combat before your armour: ≈ 2–6)
- Damage type
- Physical
- Armor class (defence)
- 18 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 15 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.8 s
- Move speed
- 20 (game units; higher is faster)
- XP when killed
- 20 at level 5
- Element
- None (physical creature)
- Family
- Slime
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 3 | 19 | 1–3 | 1–3 | 16 | 13 | 14 |
| 5 | 42 | 1–4 | 2–6 | 18 | 15 | 20 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
No special abilities.
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Starting Island | 4–5 | 5 | 50 tiles S of Mossy Cellar (206, 294) · 3 spawners · L4–5 60 tiles W of Mossy Cellar (137, 258) · 1 spawner · L5 80 tiles E of Starting Island waystone (294, 217) · 1 spawner · L4 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Mossy Cellar – common in the dungeon (L1–5)
- Appears when a Blue Slime is killed (it splits).
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 1-5 |
| 80% | Common | x1-2 | |
| 10.0% | Common | ||
| Equipment (random base, tier and quality) | 7.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Piece of Living Ooze | 1% | Set | random piece |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table slime: 1 roll per kill. Equipment tier follows monster level (level 5 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.