
Mire Toad
Stats
- Level
- 13–16 (data base level 13; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 554 at level 13
- Damage
- 8–15 per hit (×4.93 in combat before your armour: ≈ 39–74)
- Damage type
- Physical
- Armor class (defence)
- 46 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 23 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.7 s
- Move speed
- 32 (game units; higher is faster)
- XP when killed
- 155 at level 13
- Element
- None (physical creature)
- Family
- Reptile
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 13 | 554 | 8–15 | 39–74 | 46 | 23 | 155 |
| 16 | 876 | 10–18 | 73–131 | 50 | 26 | 194 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 25% poison, rest physical
- Poisons: 35% chance, 3 per second for 5s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Marsh | 13–16 | 12 | open country (502, 1060) · 2 spawners · L16 open country (101, 1019) · 1 spawner · L14 50 tiles E of Sunken Grotto (245, 998) · 1 spawner · L15 50 tiles SE of Marsh Altar (213, 1068) · 1 spawner · L15 30 tiles N of Drowned Catacomb (339, 1011) · 1 spawner · L15 80 tiles W of Drowned Catacomb (267, 1067) · 1 spawner · L15 80 tiles SE of Drowned Catacomb (377, 1110) · 1 spawner · L16 50 tiles NE of Bogwater (402, 959) · 1 spawner · L13 …and 3 more areas |
| Jungle Islet | 14 | 1 | near Jungle Islet waystone (111, 1166) · 1 spawner · L14 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 3-10 |
| 15% | Common | ||
| 40% | Common | ||
| Equipment (random base, tier and quality) | 8.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| 22% | Common | ||
| Piece of Bogwarden Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Marsh | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table lizard: 1 roll per kill. Equipment tier follows monster level (level 16 → tier 4, Steel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.