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Mire Toad

Level 13–16 Reptile

Stats

Level
13–16 (data base level 13; monsters are rescaled to the level of the spawner they come from)
Hit points
554 at level 13
Damage
8–15 per hit (×4.93 in combat before your armour: ≈ 39–74)
Damage type
Physical
Armor class (defence)
46 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
23 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.7 s
Move speed
32 (game units; higher is faster)
XP when killed
155 at level 13
Element
None (physical creature)
Family
Reptile

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
135548–1539–744623155
1687610–1873–1315026194

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Marsh13–1612open country (502, 1060) · 2 spawners · L16
open country (101, 1019) · 1 spawner · L14
50 tiles E of Sunken Grotto (245, 998) · 1 spawner · L15
50 tiles SE of Marsh Altar (213, 1068) · 1 spawner · L15
30 tiles N of Drowned Catacomb (339, 1011) · 1 spawner · L15
80 tiles W of Drowned Catacomb (267, 1067) · 1 spawner · L15
80 tiles SE of Drowned Catacomb (377, 1110) · 1 spawner · L16
50 tiles NE of Bogwater (402, 959) · 1 spawner · L13 …and 3 more areas
Jungle Islet141near Jungle Islet waystone (111, 1166) · 1 spawner · L14
Spawner locations of Mire Toad on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (502, 1060), in Marsh.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency3-10
Health Potion15%Common
Snake Meat40%Common
Equipment (random base, tier and quality)8.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Poison Gem1%Common
Toxic Hide22%Common
Piece of Bogwarden Set0.30%Set
Bog Heart3%Materialaltar part, from any monster in the Marsh
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table lizard: 1 roll per kill. Equipment tier follows monster level (level 16 → tier 4, Steel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.