
Giant Spider
The mother of the Spider Hollow, broad as a cart and patient as winter. The Greywold have a word for her that they will not say indoors.
Stats
- Level
- 9–12 (data base level 16; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 743 at level 16
- Damage
- 7–13 per hit (×7.29 in combat before your armour: ≈ 51–95)
- Damage type
- Physical
- Armor class (defence)
- 54 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 26 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 45 (game units; higher is faster)
- XP when killed
- 147 at level 16
- Element
- None (physical creature)
- Family
- Insect
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 9 | 216 | 4–8 | 12–24 | 46 | 19 | 84 |
| 12 | 396 | 5–10 | 21–42 | 49 | 22 | 108 |
| 16 | 743 | 7–13 | 51–95 | 54 | 26 | 147 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Poisons: 40% chance, 4 per second for 6s
- Wounds: 30% chance to cut your healing/regeneration for 5s (×0.6)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Dark Forest | 12 | 4 | near Spider Hollow waystone (153, 706) · 1 spawner · L12 60 tiles SE of Hunter's Lodge (338, 796) · 1 spawner · L12 open country (337, 883) · 1 spawner · L12 open country (286, 901) · 1 spawner · L12 |
| Starting Island | 9 | 1 | open country (328, 192) · 1 spawner · L9 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 3-12 |
| 70% | Common | ||
| 10.0% | Common | ||
| 45% | Common | ||
| 45% | Common | ||
| Equipment (random base, tier and quality) | 10.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Dark Forest | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table spider: 1 roll per kill. Equipment tier follows monster level (level 12 → tier 3, Iron; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| The Hollow Below | 16 | Hunter's Lodge | Kill ×1 |