
Bog Slime
Slime of the deep bog, thick with peat. Where it has passed, the reeds lie flat and the water does not ripple for a day.
Stats
- Level
- 12–78 (data base level 12; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 448 at level 12
- Damage
- 7–14 per hit (×4.23 in combat before your armour: ≈ 30–59)
- Damage type
- Physical
- Armor class (defence)
- 44 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 22 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.8 s
- Move speed
- 22 (game units; higher is faster)
- XP when killed
- 152 at level 12
- Element
- None (physical creature)
- Family
- Slime
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 12 | 448 | 7–14 | 30–59 | 44 | 22 | 152 |
| 78 | 5,352 | 39–77 | 254–502 | 123 | 88 | 898 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 30% poison, rest physical
- Splits into 2× Bog Slimelet when killed
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Marsh | 12–17 | 18 | near Sunken Grotto (202, 991) · 5 spawners · L12–17 90 tiles SE of Bogwater (430, 1072) · 3 spawners · L15–16 open country (251, 1146) · 2 spawners · L16 open country (253, 927) · 1 spawner · L12 60 tiles SW of Marsh Altar (144, 1049) · 1 spawner · L15 50 tiles W of Bogwater (333, 987) · 1 spawner · L14 open country (503, 976) · 1 spawner · L14 80 tiles N of Bogwater (400, 921) · 1 spawner · L12 …and 3 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Drowned Catacomb – common in the dungeon (L12–18)
- Appears via summon:marsh_horror.
- Appears via summon_wave:sb_bog_hag.
- Summoned by Marsh Horror during the fight.
- Summoned by Mother Ulmere, Queen of the Bog Hags during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 1-5 |
| 80% | Common | x1-2 | |
| 10.0% | Common | ||
| Equipment (random base, tier and quality) | 7.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| 22% | Common | ||
| Piece of Bogwarden Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Marsh | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table slime: 1 roll per kill. Equipment tier follows monster level (level 78 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.