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Bog Lurker

Level 14–16 Undead

Stats

Level
14–16 (data base level 16; monsters are rescaled to the level of the spawner they come from)
Hit points
1,304 at level 16
Damage
10–18 per hit (×7.29 in combat before your armour: ≈ 73–131)
Damage type
Physical
Armor class (defence)
54 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
26 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 2 s
Move speed
24 (game units; higher is faster)
XP when killed
265 at level 16
Element
None (physical creature)
Family
Undead

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
149709–1651–915224229
161,30410–1873–1315426265

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Marsh14–1613near Sunken Grotto waystone (171, 1007) · 1 spawner · L14
70 tiles NW of Sunken Grotto waystone (146, 950) · 1 spawner · L15
70 tiles NE of Sunken Grotto (252, 965) · 1 spawner · L14
50 tiles W of Marsh Altar (138, 1029) · 1 spawner · L14
70 tiles SW of Marsh Altar (162, 1082) · 1 spawner · L15
open country (302, 1132) · 1 spawner · L16
60 tiles SW of Drowned Catacomb (311, 1090) · 1 spawner · L16
open country (507, 1043) · 1 spawner · L16 …and 5 more areas
Sea16180 tiles E of Jungle Islet (205, 1169) · 1 spawner · L16
Spawner locations of Bog Lurker on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, near Sunken Grotto waystone (171, 1007), in Marsh.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency3-12
Bone50%Common
Bread20%Common
Equipment (random base, tier and quality)10.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Poison Gem1%Common
Toxic Hide22%Common
Piece of Bogwarden Set0.30%Set
Bog Heart3%Materialaltar part, from any monster in the Marsh
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table zombie: 1 roll per kill. Equipment tier follows monster level (level 16 → tier 4, Steel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.