
Wraith
A soul that the Necropolis would not let go, stretched thin over four hundred years until it is nothing but cold and wanting.
Stats
- Level
- 38–50 (data base level 29; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 2,614 at level 29
- Damage
- 20–38 per hit (×13.21 in combat before your armour: ≈ 264–502)
- Damage type
- Ice
- Armor class (defence)
- 82 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 39 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.4 s
- Move speed
- 55 (game units; higher is faster)
- XP when killed
- 788 at level 29
- Element
- None (physical creature)
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 29 | 2,614 | 20–38 | 264–502 | 82 | 39 | 788 |
| 38 | 4,248 | 26–49 | 235–443 | 93 | 48 | 1,188 |
| 50 | 8,691 | 33–63 | 420–801 | 107 | 60 | 2,048 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Its blows deal ice damage
- Mana burn: 40% chance to burn 10 mana per hit
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Black Tower | 38–42 | 3 | open country (434, 33) · 3 spawners · L38–42 |
| Haunted Lands | 39–50 | 15 | 60 tiles NW of Pirate Isle (1122, 592) · 4 spawners · L48 open country (1085, 710) · 4 spawners · L47–48 70 tiles W of Dusk Burrow (751, 511) · 1 spawner · L41 near Necropolis (838, 346) · 1 spawner · L39 40 tiles W of Necropolis waystone (783, 360) · 1 spawner · L41 40 tiles W of Dusk Burrow (784, 526) · 1 spawner · L41 40 tiles S of Abyssal Maw (943, 771) · 1 spawner · L45 open country (1035, 662) · 1 spawner · L47 …and 1 more areas |
| Hallowed Reach | 45 | 1 | near Sunlit Grotto (853, 327) · 1 spawner · L45 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Wailing Ossuary – common in the dungeon (L38–46)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 15-45 |
| 70% | Common | ||
| 20% | Common | ||
| Equipment (random base, tier and quality) | 20% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Piece of Dawnbound Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Haunted Lands | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table wraith: 1 roll per kill. Equipment tier follows monster level (level 50 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.