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Scorpion

Level 8 Insect

A dun scorpion of the dry places. It has little venom and less temper, but a great deal of patience, and that is enough.

Stats

Level
8 (data base level 21; monsters are rescaled to the level of the spawner they come from)
Hit points
848 at level 21
Damage
7–14 per hit (×11.52 in combat before your armour: ≈ 81–161)
Damage type
Physical
Armor class (defence)
65 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
31 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.5 s
Move speed
45 (game units; higher is faster)
XP when killed
141 at level 21
Element
None (physical creature)
Family
Insect

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
81053–68–16491850
218487–1481–1616531141

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Starting Island82open country (284, 295) · 2 spawners · L8
Spawner locations of Scorpion on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (284, 295), in Starting Island.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency6-18
Scorpion Stinger70%Common
Health Potion15%Common
Scorpion Tail40%Common
Equipment (random base, tier and quality)14%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table scorpion: 1 roll per kill. Equipment tier follows monster level (level 8 → tier 2, Bronze; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.