← Aldmarrow home · Wiki for v1.0.38Patch notes Aldmarrow Wiki

Rat

Level 1–7 Rodent

Rats were on the isle before Halm's keel touched the shingle, and they will be there after the last lamp is out. They are not evil. They are only many.

Stats

Level
1–7 (data base level 1; monsters are rescaled to the level of the spawner they come from)
Hit points
12 at level 1
Damage
1–2 per hit (×0.9 in combat before your armour: ≈ 1–2)
Damage type
Physical
Armor class (defence)
1 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
11 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.5 s
Move speed
18 (game units; higher is faster)
XP when killed
10 at level 1
Element
None (physical creature)
Family
Rodent

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
1121–21–211110
71243–57–1181734

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

No special abilities.

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Starting Island1–24at Mossy Cellar (188, 249) · 3 spawners · L1–2
80 tiles NW of Mossy Cellar (126, 208) · 1 spawner · L1
Farmlands3–71340 tiles SE of Smugglers' Cellar (328, 554) · 4 spawners · L5–6
60 tiles W of Farmhold (192, 453) · 1 spawner · L3
50 tiles NW of Farmhold (222, 411) · 1 spawner · L3
90 tiles S of Farmlands Altar (209, 612) · 1 spawner · L6
open country (354, 419) · 1 spawner · L4
open country (374, 672) · 1 spawner · L7
open country (384, 458) · 1 spawner · L4
open country (410, 552) · 1 spawner · L6 …and 2 more areas
Sea31open country (162, 399) · 1 spawner · L3
Spawner locations of Rat on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 40 tiles SE of Smugglers' Cellar (328, 554), in Farmlands.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency0-3
Rat Tail60%Common
Bread10.0%Common
Torch6.0%Common
Equipment (random base, tier and quality)4.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Piece of Sewer King's Regalia1%Setrandom piece
Bandit Signet3%Materialaltar part, from any monster in the Farmlands
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table rat: 1 roll per kill. Equipment tier follows monster level (level 7 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

QuestLevelTownObjective
Barley's Lucky Hat2FarmholdKill ×6