
Platino
A white lizard of the isle, rare as snow in summer, whose fang the old tale says was set in a knight's sword. Seen once in a lifetime, if one is lucky; seen twice, if one is not.
Stats
- Level
- 1–7 (data base level 10; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 117 at level 10
- Damage
- 1–1 per hit (×3.37 in combat before your armour: ≈ 3–3)
- Damage type
- Physical
- Armor class (defence)
- 37 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 20 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 3 s
- Move speed
- 30 (game units; higher is faster)
- XP when killed
- 200 at level 10
- Element
- None (physical creature)
- Family
- Reptile
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 1 | 5 | 1–1 | 1–1 | 26 | 11 | 43 |
| 7 | 57 | 1–1 | 2–2 | 33 | 17 | 147 |
| 10 | 117 | 1–1 | 3–3 | 37 | 20 | 200 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
No special abilities.
Where to find it
Starting Island (L1–2), Farmlands (L3–7)
- Appears via rare:rat.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 0-3 |
| 60% | Common | ||
| 10.0% | Common | ||
| 6.0% | Common | ||
| Equipment (random base, tier and quality) | 4.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Farmlands | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table rat: 1 roll per kill. Equipment tier follows monster level (level 7 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.