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Giant Scarab

Level 13–92 Insect

The great scarabs were bred by the Lake Kings to tidy the royal dead. Nobody told them to stop. Hamid the Bugcatcher would like a word with whoever was meant to.

Stats

Level
13–92 (data base level 22; monsters are rescaled to the level of the spawner they come from)
Hit points
1,670 at level 22
Damage
14–28 per hit (×12.07 in combat before your armour: ≈ 169–338)
Damage type
Physical
Armor class (defence)
67 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
32 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.5 s
Move speed
45 (game units; higher is faster)
XP when killed
401 at level 22
Element
None (physical creature)
Family
Insect

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
135359–1844–895623208
221,67014–28169–3386732401
926,44754–108352–7041511021,327

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Jungle Islet13130 tiles SW of Jungle Islet waystone (97, 1168) · 1 spawner · L13
Desert of Tombs23–292140 tiles E of Tomb of Kings (783, 1033) · 5 spawners · L23–29
90 tiles NW of Sandburied Vault (765, 917) · 3 spawners · L23–24
open country (957, 1030) · 3 spawners · L27
open country (749, 808) · 1 spawner · L23
80 tiles NW of Desert Altar (686, 993) · 1 spawner · L24
open country (699, 940) · 1 spawner · L25
70 tiles W of Desert Altar (668, 1077) · 1 spawner · L24
open country (829, 838) · 1 spawner · L23 …and 5 more areas
Spawner locations of Giant Scarab on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 40 tiles E of Tomb of Kings (783, 1033), in Desert of Tombs.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency6-20
Chitin Plate70%Common
Equipment (random base, tier and quality)14%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Royal Scarab3%Materialaltar part, from any monster in the Desert of Tombs
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table bug: 1 roll per kill. Equipment tier follows monster level (level 92 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

QuestLevelTownObjective
Scarab Plague22SandmereKill ×15