
Ghost
A grief that outlasted the one who grieved. Most ghosts are harmless until spoken to; then they remember everything at once.
Stats
- Level
- 7–8 (data base level 14; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 288 at level 14
- Damage
- 6–11 per hit (×5.67 in combat before your armour: ≈ 34–62)
- Damage type
- Magic
- Armor class (defence)
- 48 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 24 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 50 (game units; higher is faster)
- XP when killed
- 92 at level 14
- Element
- None (physical creature)
- Family
- Spirit
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 7 | 68 | 3–6 | 7–13 | 40 | 17 | 49 |
| 8 | 89 | 4–7 | 10–18 | 41 | 18 | 55 |
| 14 | 288 | 6–11 | 34–62 | 48 | 24 | 92 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Its blows deal magic damage
- Ranged attack: bolt, range 5, keeps at least 2 tiles away (magic damage)
- Mana burn: 40% chance to burn 6 mana per hit
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Starting Island | 7–8 | 2 | open country (154, 136) · 1 spawner · L7 70 tiles SW of Mossy Cellar (144, 292) · 1 spawner · L8 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 5-15 |
| 70% | Common | ||
| 20% | Common | ||
| Equipment (random base, tier and quality) | 10.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table ghost: 1 roll per kill. Equipment tier follows monster level (level 8 → tier 2, Bronze; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.