
Frost Demon
A thing of the Vael given a body of winter. Frost demons came south with Hrimgaul and serve him as wolves serve the winter: gladly, and without being asked.
Stats
- Level
- 33–47 (data base level 40; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 5,990 at level 40
- Damage
- 24–44 per hit (×9 in combat before your armour: ≈ 216–396)
- Damage type
- Ice
- Armor class (defence)
- 99 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 50 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 50 (game units; higher is faster)
- XP when killed
- 1,676 at level 40
- Element
- Ice
- Family
- Demon
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 33 | 4,124 | 20–37 | 199–368 | 91 | 43 | 1,246 |
| 40 | 5,990 | 24–44 | 216–396 | 99 | 50 | 1,676 |
| 47 | 9,265 | 28–51 | 384–699 | 107 | 57 | 2,364 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| takes +50% | −25% damage | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Ice creature
- Its blows deal ice damage
- Ranged attack: ice, range 5, keeps at least 2 tiles away (ice damage)
- Mana burn: 40% chance to burn 12 mana per hit
- Takes +50% damage from fire attacks, −25% from ice
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Frost Citadel | 45 | 1 | open country (143, 74) · 1 spawner · L45 |
| Frozen Wastes | 33–44 | 20 | open country (650, 169) · 7 spawners · L34–35 near Frozen Altar (994, 200) · 3 spawners · L39–40 open country (680, 249) · 2 spawners · L34 open country (589, 108) · 1 spawner · L33 open country (614, 145) · 1 spawner · L33 40 tiles S of Rimehold Barrow (857, 228) · 1 spawner · L37 near Rimehold Barrow (865, 193) · 1 spawner · L37 70 tiles N of Glacier Cavern (1001, 103) · 1 spawner · L44 …and 3 more areas |
| Sea | 33–34 | 3 | open country (562, 112) · 2 spawners · L33 open country (638, 77) · 1 spawner · L34 |
| Tundra | 36 | 1 | 60 tiles S of Frostwatch (805, 228) · 1 spawner · L36 |
| Ice Floe | 47 | 1 | near Ice Floe waystone (1184, 130) · 1 spawner · L47 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Rimehold Barrow – common in the dungeon (L34–42)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-80 |
| 70% | Common | ||
| 12% | Common | ||
| 25% | Common | ||
| 8.0% | Common | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| Piece of Rimeguard of the North (Frostforged Set) | 1% | Set | random piece |
| 3% | Material | altar part, from any monster in the Frozen Wastes | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table ice: 1 roll per kill. Equipment tier follows monster level (level 47 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.