
Dawn Mage
Stats
- Level
- 50–52 (data base level 50; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 8,792 at level 50
- Damage
- 48–90 per hit (×12.72 in combat before your armour: ≈ 611–1145)
- Damage type
- Holy
- Armor class (defence)
- 116 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 60 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 40 (game units; higher is faster)
- XP when killed
- 2,934 at level 50
- Element
- Holy
- Family
- Humanoid
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 50 | 8,792 | 48–90 | 611–1145 | 116 | 60 | 2,934 |
| 52 | 9,814 | 50–93 | 603–1122 | 118 | 62 | 3,167 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | −25% damage | takes +50% |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Holy creature
- Its blows deal holy damage
- Ranged attack: holy, range 6, keeps at least 2 tiles away (holy damage)
- Rifts: 2 marked patches (radius 1) erupt around you after a 1.5s warning, ×0.8 holy damage, every 13s – "DAWNLIGHT! Leave the marks"
- Heals allies within 6 tiles that are below 60% HP for 15% of their max HP, every 9s
- Takes +50% damage from dark attacks, −25% from holy
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Sanctum of Dawn | 52 | 1 | near Sanctum of Dawn waystone (895, 313) · 1 spawner · L52 |
| Hallowed Reach | 50 | 5 | 60 tiles W of Null Crypt (949, 359) · 2 spawners · L50 near Sanctum Of Dawn (gate) (930, 296) · 1 spawner · L50 60 tiles SE of Hallowed Spire (1103, 351) · 1 spawner · L50 near Hallowed Spire (1054, 312) · 1 spawner · L50 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Hallowed Spire – common in the dungeon (L50–54)
- Sunlit Grotto – common in the dungeon (L48–52)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 60-130 |
| 30% | Common | ||
| 30% | Common | ||
| Equipment (random base, tier and quality) | 25% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| 30% | Common | x1-2 | |
| Piece of Dawnbound Set | 0.30% | Set | |
| 2.5% | Common | ||
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table em_holy: 1 roll per kill. Equipment tier follows monster level (level 52 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.