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Dark Golem

Level 54 Construct Dark

Stats

Level
54 (data base level 54; monsters are rescaled to the level of the spawner they come from)
Hit points
23,915 at level 54
Damage
35–69 per hit (×12.23 in combat before your armour: ≈ 428–844)
Damage type
Physical
Armor class (defence)
107 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
64 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 2.2 s
Move speed
20 (game units; higher is faster)
XP when killed
2,887 at level 54
Element
Dark
Family
Construct

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormaltakes +50%−25% damage

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Gloamreach54130 tiles NE of Gloam Sepulchre (831, 670) · 1 spawner · L54
Spawner locations of Dark Golem on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 30 tiles NE of Gloam Sepulchre (831, 670), in Gloamreach.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency10-40
Iron Ore70%Commonx1-3
Golem Core15%Common
Coal40%Commonx1-2
Mithril Ore8.0%Common
Equipment (random base, tier and quality)20%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Dark Gem5%Common
Gloom Ichor30%Commonx1-2
Piece of Gloomward Set0.30%Set
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table golem: 1 roll per kill. Equipment tier follows monster level (level 54 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.