
Cursed Skull
Stats
- Level
- 41–46 (data base level 42; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 5,366 at level 42
- Damage
- 39–73 per hit (×10.68 in combat before your armour: ≈ 416–779)
- Damage type
- Magic
- Armor class (defence)
- 101 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 52 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.8 s
- Move speed
- 50 (game units; higher is faster)
- XP when killed
- 1,967 at level 42
- Element
- None (physical creature)
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 41 | 5,028 | 38–71 | 374–699 | 100 | 51 | 1,867 |
| 42 | 5,366 | 39–73 | 416–779 | 101 | 52 | 1,967 |
| 46 | 6,827 | 42–80 | 589–1122 | 106 | 56 | 2,393 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Its blows deal magic damage
- Ranged attack: bolt, range 6, keeps at least 2 tiles away (magic damage)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Haunted Lands | 41–46 | 8 | 40 tiles SE of Haunted Altar (843, 406) · 3 spawners · L41 80 tiles NW of Necropolis waystone (757, 322) · 1 spawner · L41 open country (1021, 731) · 1 spawner · L46 50 tiles E of Abyssal Maw (979, 728) · 1 spawner · L45 open country (1095, 427) · 1 spawner · L46 open country (1027, 683) · 1 spawner · L46 |
| Hallowed Reach | 44 | 1 | near Null Crypt (990, 364) · 1 spawner · L44 |
| Sea | 46 | 1 | open country (1106, 397) · 1 spawner · L46 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 5-15 |
| 70% | Common | ||
| 20% | Common | ||
| Equipment (random base, tier and quality) | 10.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| Piece of Dawnbound Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Haunted Lands | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table ghost: 1 roll per kill. Equipment tier follows monster level (level 46 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.