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Crystal Golem

Level 46 Construct Ice

NEW (Frost Citadel). The Durrim built golems of stone; the dragon grew these of ice harder than stone, and they shrug off steel. Bring a hammer.

Data note: Very high armour: blunt weapons +25% vs it (optional hook)

Stats

Level
46 (data base level 46; monsters are rescaled to the level of the spawner they come from)
Hit points
17,640 at level 46
Damage
36–66 per hit (×14.02 in combat before your armour: ≈ 505–926)
Damage type
Ice
Armor class (defence)
122 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
54 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 2 s
Move speed
35 (game units; higher is faster)
XP when killed
3,159 at level 46
Element
Ice
Family
Construct

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
takes +50%−25% damagenormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Frost Citadel462open country (180, 78) · 2 spawners · L46
Spawner locations of Crystal Golem on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (180, 78), in Frost Citadel.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency10-40
Iron Ore70%Commonx1-3
Golem Core15%Common
Coal40%Commonx1-2
Mithril Ore8.0%Common
Equipment (random base, tier and quality)20%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table golem: 1 roll per kill. Equipment tier follows monster level (level 46 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.