
Crystal Golem
NEW (Frost Citadel). The Durrim built golems of stone; the dragon grew these of ice harder than stone, and they shrug off steel. Bring a hammer.
Data note: Very high armour: blunt weapons +25% vs it (optional hook)
Stats
- Level
- 46 (data base level 46; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 17,640 at level 46
- Damage
- 36–66 per hit (×14.02 in combat before your armour: ≈ 505–926)
- Damage type
- Ice
- Armor class (defence)
- 122 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 54 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 35 (game units; higher is faster)
- XP when killed
- 3,159 at level 46
- Element
- Ice
- Family
- Construct
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| takes +50% | −25% damage | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Ice creature
- Its blows deal ice damage
- Takes +50% damage from fire attacks, −25% from ice
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Frost Citadel | 46 | 2 | open country (180, 78) · 2 spawners · L46 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Crystal Hollow – common in the dungeon (L40–47)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 10-40 |
| 70% | Common | x1-3 | |
| 15% | Common | ||
| 40% | Common | x1-2 | |
| 8.0% | Common | ||
| Equipment (random base, tier and quality) | 20% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table golem: 1 roll per kill. Equipment tier follows monster level (level 46 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.