
Cave Spider
Small, quick, and venomous; the cave spider is to the Spider Hollow what a mouse is to a granary. There is always another.
Stats
- Level
- 6–14 (data base level 12; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 217 at level 12
- Damage
- 4–8 per hit (×4.23 in combat before your armour: ≈ 17–34)
- Damage type
- Physical
- Armor class (defence)
- 44 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 22 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.2 s
- Move speed
- 55 (game units; higher is faster)
- XP when killed
- 55 at level 12
- Element
- None (physical creature)
- Family
- Insect
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 6 | 53 | 2–5 | 4–10 | 37 | 16 | 30 |
| 12 | 217 | 4–8 | 17–34 | 44 | 22 | 55 |
| 14 | 302 | 5–9 | 28–51 | 46 | 24 | 65 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Poisons: 30% chance, 2 per second for 5s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Starting Island | 6–7 | 3 | 90 tiles E of Starting Island waystone (303, 230) · 2 spawners · L6–7 80 tiles W of Mossy Cellar (117, 270) · 1 spawner · L6 |
| Dark Forest | 11–12 | 5 | 80 tiles E of Hunter's Lodge (369, 761) · 2 spawners · L11 near Spider Hollow (172, 705) · 1 spawner · L11 50 tiles S of Dark Forest Altar (189, 780) · 1 spawner · L11 near Rotroot Hollow (259, 820) · 1 spawner · L12 |
| Farmlands | 14 | 1 | 40 tiles N of Spider Hollow (181, 684) · 1 spawner · L14 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 3-12 |
| 70% | Common | ||
| 10.0% | Common | ||
| 45% | Common | ||
| 45% | Common | ||
| Equipment (random base, tier and quality) | 10.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Dark Forest | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table spider: 1 roll per kill. Equipment tier follows monster level (level 14 → tier 3, Iron; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.