
Archdemon of the Rift
Ul-Vaelor, the Hollow One, who was Saervan, Master Warden of Tor Saerith and foster-brother to the last king. He listened to the Emptiness beneath the world, and so he was heard. What sits upon the Hollow Throne wears him still. It will offer you your children. Do not answer.
Stats
- Level
- 60 (data base level 60; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 171,600 at level 60
- Damage
- 22–42 per hit (×12.72 in combat before your armour: ≈ 280–534)
- Damage type
- Magic
- Armor class (defence)
- 126 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 76 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 45 (game units; higher is faster)
- XP when killed
- 59,018 at level 60
- Element
- None (physical creature)
- Family
- Demon
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 60 | 171,600 | 22–42 | 280–534 | 126 | 76 | 59,018 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Its blows deal magic damage
- Hard enrage after 480 s of combat (×3 damage, ×1.4 speed, attacks ×2 as often)
- Soul drain: if you stay 2+ tiles away for 3.5s it drains 3% of your HP per 1s and heals itself (range 14)
- Swaps its element between fire and ice every 16s (3s warning)
- Rifts: 3 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.4 magic damage, every 9s
- Blinks 2–3 tiles after a 0.7s warning, every 13s, then casts a nova (radius 2, ×1 damage)
- Below 70% HP – "Void screams: 'Kneel before the Rift!' Crystals of void rise around it.":
- Shield: 2× Void Pylon guard the boss (it takes ×1.3 damage for 8s once they are broken)
- Summons waves of Void Walker, Void Wraith (2 each, up to 3 alive), every 50s
- Sweeping beam (9 tiles long, 120° arc over 2.4s), ×0.5 element damage, every 12s
- Hazard pools: 4 pools (radius 8) on the ground, 4% of your max HP per second of magic damage, after a 2s warning, every 1s
- Below 35% HP – "The Rift tears open! Void drags the world toward its maw.":
- Pull: pull (range 9, 5 cells) after a 1s warning, ×0.4 damage, every 14s
- Knockback: knockback (range 2, 4 cells) after a 0.9s warning, ×0.6 damage, every 11s
- Hazard pools: 5 pools (radius 8) on the ground, 5% of your max HP per second of magic damage, after a 2s warning, every 1s
- Rifts: 5 marked patches (radius 1) erupt around you after a 1.2s warning, ×1 element damage, every 7s
- Nova: Element nova around itself (radius 3, ×1.2 damage), every 10s
- Enrage: enrages below 100% HP (×1.15 damage, ×1.2 speed)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Void Rift | 60 | 1 | 80 tiles SW of Null Crypt (960, 436) · 1 spawner |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Starfall Rift – final boss (level 61)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 3000-5000 |
| 100% | Common | x5-8 | |
| 100% | Common | x3-6 | |
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| 100% | Common | x3-3 | |
| Piece of Runestone Regalia | 8% | Set | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table boss_final: 1 roll per kill. Equipment tier follows monster level (level 60 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.