
Wyvern
Two legs, two wings and a tail that ends in a sting. Wyverns are no kin of the great dragons, whatever the bards say, but they hunt their leavings, and now and then one is found with a dragon's scale caught in its hide.
Stats
- Level
- 32 (data base level 42; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 7,332 at level 42
- Damage
- 27–50 per hit (×10.68 in combat before your armour: ≈ 288–534)
- Damage type
- Physical
- Armor class (defence)
- 100 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 54 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.4 s
- Move speed
- 70 (game units; higher is faster)
- XP when killed
- 1,820 at level 42
- Element
- None (physical creature)
- Family
- Dragon
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 32 | 4,200 | 21–39 | 226–420 | 88 | 44 | 1,161 |
| 42 | 7,332 | 27–50 | 288–534 | 100 | 54 | 1,820 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Poisons: 35% chance, 8 per second for 6s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Tundra | 32 | 3 | open country (773, 287) · 2 spawners · L32 open country (651, 510) · 1 spawner · L32 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 45-110 |
| 2.5% | Common | ||
| 2.5% | Common | ||
| 10.0% | Common | ||
| 30% | Common | ||
| Equipment (random base, tier and quality) | 35% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table wyvern: 1 roll per kill. Equipment tier follows monster level (level 32 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.