
Will-o'-Wisp
A light in the marsh that is not a lamp. Follow it and you will find something: a path, a grave, or a pool with no bottom. Bogwater folk say the wisps are lanterns the drowned forgot to put out.
Stats
- Level
- 9–12 (data base level 9; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 132 at level 9
- Damage
- 5–11 per hit (×2.97 in combat before your armour: ≈ 15–33)
- Damage type
- Magic
- Armor class (defence)
- 33 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 19 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 65 (game units; higher is faster)
- XP when killed
- 115 at level 9
- Element
- None (physical creature)
- Family
- Spirit
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 9 | 132 | 5–11 | 15–33 | 33 | 19 | 115 |
| 12 | 243 | 6–14 | 25–59 | 37 | 22 | 148 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Its blows deal magic damage
- Ranged attack: bolt, range 5, keeps at least 2 tiles away (magic damage)
- Mana burn: 40% chance to burn 5 mana per hit
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Dark Forest | 9–12 | 11 | 70 tiles NE of Dark Forest Altar (238, 698) · 3 spawners · L9–11 60 tiles SW of Rotroot Hollow (234, 850) · 2 spawners · L12 40 tiles SE of Dark Forest Altar (212, 761) · 1 spawner · L11 80 tiles N of Sunken Grotto (202, 924) · 1 spawner · L12 90 tiles NE of Hunter's Lodge (348, 696) · 1 spawner · L9 open country (383, 795) · 1 spawner · L11 near Rotroot Hollow (288, 825) · 1 spawner · L12 open country (455, 878) · 1 spawner · L12 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Rotroot Hollow – common in the dungeon (L9–14)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 4-14 |
| 60% | Common | ||
| 20% | Common | ||
| Equipment (random base, tier and quality) | 10.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| 3% | Material | altar part, from any monster in the Dark Forest | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table wisp: 1 roll per kill. Equipment tier follows monster level (level 12 → tier 3, Iron; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.