
Winter Warg
Stats
- Level
- 24–30 (data base level 26; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 1,964 at level 26
- Damage
- 21–39 per hit (×13.37 in combat before your armour: ≈ 281–522)
- Damage type
- Ice
- Armor class (defence)
- 76 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 36 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.3 s
- Move speed
- 72 (game units; higher is faster)
- XP when killed
- 628 at level 26
- Element
- Ice
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 24 | 1,724 | 20–36 | 254–458 | 74 | 34 | 560 |
| 26 | 1,964 | 21–39 | 281–522 | 76 | 36 | 628 |
| 30 | 2,487 | 24–44 | 297–545 | 81 | 40 | 775 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| takes +50% | −25% damage | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Ice creature
- Its blows deal ice damage
- Wounds: 25% chance to cut your healing/regeneration for 4s (×0.6)
- Takes +50% damage from fire attacks, −25% from ice
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Tundra | 24–30 | 7 | open country (657, 475) · 2 spawners · L28–30 70 tiles NW of Hoarfrost Burrow (584, 340) · 1 spawner · L24 70 tiles SW of Hoarfrost Burrow (588, 430) · 1 spawner · L27 open country (608, 481) · 1 spawner · L29 80 tiles N of Deepdelve (620, 539) · 1 spawner · L29 50 tiles E of Hoarfrost Burrow (687, 388) · 1 spawner · L26 |
| Frozen Wastes | 28 | 1 | 90 tiles W of Frostwatch (709, 206) · 1 spawner · L28 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-80 |
| 70% | Common | ||
| 12% | Common | ||
| 25% | Common | ||
| 8.0% | Common | ||
| 50% | Common | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table ice_beast: 1 roll per kill. Equipment tier follows monster level (level 30 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.