
Void Horror
Stats
- Level
- 55–57 (data base level 56; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 24,668 at level 56
- Damage
- 30–55 per hit (×12.39 in combat before your armour: ≈ 372–682)
- Damage type
- Physical
- Armor class (defence)
- 114 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 66 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 28 (game units; higher is faster)
- XP when killed
- 3,777 at level 56
- Element
- Void
- Family
- Demon
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 55 | 23,698 | 29–54 | 357–665 | 113 | 65 | 3,671 |
| 56 | 24,668 | 30–55 | 372–682 | 114 | 66 | 3,777 |
| 57 | 25,660 | 31–56 | 387–699 | 115 | 67 | 3,884 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Void creature
- Wounds: 30% chance to cut your healing/regeneration for 5s (×0.5)
- Resists every element by 20%, no weakness
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Black Tower | 56 | 1 | open country (462, 87) · 1 spawner · L56 |
| Void Rift | 55–57 | 4 | 80 tiles N of Shattered Astral Ruins (981, 477) · 1 spawner · L55 open country (1093, 499) · 1 spawner · L57 60 tiles E of Shattered Astral Ruins (1051, 560) · 1 spawner · L56 open country (1064, 659) · 1 spawner · L57 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 60-150 |
| 70% | Common | ||
| 10.0% | Common | ||
| 30% | Common | ||
| 25% | Common | ||
| Equipment (random base, tier and quality) | 40% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Piece of void_set | 0.20% | Set | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table void: 1 roll per kill. Equipment tier follows monster level (level 57 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.