← Aldmarrow home · Wiki for v1.0.38Patch notes Aldmarrow Wiki

Umbral Shade

Level 52–56 Spirit Void

Stats

Level
52–56 (data base level 53; monsters are rescaled to the level of the spawner they come from)
Hit points
10,030 at level 53
Damage
35–65 per hit (×12.15 in combat before your armour: ≈ 425–790)
Damage type
Magic
Armor class (defence)
113 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
63 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.4 s
Move speed
62 (game units; higher is faster)
XP when killed
2,657 at level 53
Element
Void
Family
Spirit

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
529,61234–64410–772112622,579
5310,03035–65425–790113632,657
5611,34137–69459–855117662,897

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
−20% damage−20% damage−20% damage−20% damage−20% damage−20% damage−20% damage

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Void Rift52–568near Starfall Rift (873, 479) · 1 spawner · L52
70 tiles S of Null Crypt (989, 439) · 1 spawner · L56
near Black Tower (954, 561) · 1 spawner · L53
50 tiles S of Black Tower waystone (960, 619) · 1 spawner · L55
30 tiles NE of Abyssal Maw (951, 705) · 1 spawner · L55
80 tiles N of Abyssal Maw (906, 655) · 1 spawner · L55
open country (1010, 657) · 1 spawner · L56
90 tiles SE of Shattered Astral Ruins (1059, 602) · 1 spawner · L56
Spawner locations of Umbral Shade on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, near Starfall Rift (873, 479), in Void Rift.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency60-150
Void Shard70%Common
Void Ore10.0%Common
Greater Health Potion30%Common
Demon Horn25%Common
Equipment (random base, tier and quality)40%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Piece of void_set0.20%Set
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table void: 1 roll per kill. Equipment tier follows monster level (level 56 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.