
Umbral Shade
Stats
- Level
- 52–56 (data base level 53; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 10,030 at level 53
- Damage
- 35–65 per hit (×12.15 in combat before your armour: ≈ 425–790)
- Damage type
- Magic
- Armor class (defence)
- 113 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 63 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.4 s
- Move speed
- 62 (game units; higher is faster)
- XP when killed
- 2,657 at level 53
- Element
- Void
- Family
- Spirit
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 52 | 9,612 | 34–64 | 410–772 | 112 | 62 | 2,579 |
| 53 | 10,030 | 35–65 | 425–790 | 113 | 63 | 2,657 |
| 56 | 11,341 | 37–69 | 459–855 | 117 | 66 | 2,897 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Void creature
- Its blows deal magic damage
- Resists every element by 20%, no weakness
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Void Rift | 52–56 | 8 | near Starfall Rift (873, 479) · 1 spawner · L52 70 tiles S of Null Crypt (989, 439) · 1 spawner · L56 near Black Tower (954, 561) · 1 spawner · L53 50 tiles S of Black Tower waystone (960, 619) · 1 spawner · L55 30 tiles NE of Abyssal Maw (951, 705) · 1 spawner · L55 80 tiles N of Abyssal Maw (906, 655) · 1 spawner · L55 open country (1010, 657) · 1 spawner · L56 90 tiles SE of Shattered Astral Ruins (1059, 602) · 1 spawner · L56 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 60-150 |
| 70% | Common | ||
| 10.0% | Common | ||
| 30% | Common | ||
| 25% | Common | ||
| Equipment (random base, tier and quality) | 40% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Piece of void_set | 0.20% | Set | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table void: 1 roll per kill. Equipment tier follows monster level (level 56 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.