
Treant
A tree that remembers walking. The treants were shepherds of the forest in the Age of Roots; since the ash-rain some have forgotten whom they guard, and guard against everyone.
Stats
- Level
- 9–92 (data base level 10; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 500 at level 10
- Damage
- 7–14 per hit (×3.37 in combat before your armour: ≈ 24–47)
- Damage type
- Physical
- Armor class (defence)
- 37 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 20 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 20 (game units; higher is faster)
- XP when killed
- 168 at level 10
- Element
- None (physical creature)
- Family
- Plant
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 9 | 403 | 6–13 | 18–39 | 36 | 19 | 153 |
| 10 | 500 | 7–14 | 24–47 | 37 | 20 | 168 |
| 92 | 10,551 | 53–105 | 346–685 | 135 | 102 | 1,371 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
No special abilities.
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Dark Forest | 9–13 | 11 | 70 tiles N of Hunter's Lodge (295, 689) · 3 spawners · L9 80 tiles SW of Rotroot Hollow (210, 856) · 2 spawners · L12 80 tiles NW of Spider Hollow waystone (107, 687) · 1 spawner · L12 open country (231, 630) · 1 spawner · L9 40 tiles W of Rotroot Hollow (232, 805) · 1 spawner · L11 open country (168, 896) · 1 spawner · L12 open country (382, 696) · 1 spawner · L10 open country (362, 898) · 1 spawner · L13 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Rotroot Hollow – common in the dungeon (L9–14)
- Appears via summon:elder_treant.
- Appears via summon_wave:sb_elder_treant.
- Summoned by Elder Treant during the fight.
- Summoned by Ath-Thorn, Eldest of the Eldwardens during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 3-12 |
| 60% | Common | ||
| 10.0% | Common | ||
| Equipment (random base, tier and quality) | 10.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Dark Forest | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table treant: 1 roll per kill. Equipment tier follows monster level (level 92 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| Take One, Leave Two | 16 | Hunter's Lodge | Kill ×8 |