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Sea Serpent

Level 40–50 Reptile

A serpent of the deep sea that rose in the year of the Sundering and has not gone down. The sailors' chant has a verse for it, sung very quietly.

Stats

Level
40–50 (data base level 44; monsters are rescaled to the level of the spawner they come from)
Hit points
10,752 at level 44
Damage
34–62 per hit (×12.35 in combat before your armour: ≈ 420–766)
Damage type
Physical
Armor class (defence)
104 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
54 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.6 s
Move speed
45 (game units; higher is faster)
XP when killed
2,312 at level 44
Element
None (physical creature)
Family
Reptile

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
408,32131–57279–51399501,881
4410,75234–62420–766104542,312
5015,37138–70483–890111602,994

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Sea40–504open country (17, 637) · 1 spawner · L44
open country (637, 37) · 1 spawner · L40
open country (897, 1247) · 1 spawner · L50
open country (1247, 857) · 1 spawner · L46
Spawner locations of Sea Serpent on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (17, 637), in Sea.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency10-40
Raw Meat50%Commonx1-3
Greater Health Potion15%Common
Equipment (random base, tier and quality)15%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table sea_serpent: 1 roll per kill. Equipment tier follows monster level (level 50 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.