
Salamander
Stats
- Level
- 40–55 (data base level 42; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 7,675 at level 42
- Damage
- 32–59 per hit (×10.68 in combat before your armour: ≈ 342–630)
- Damage type
- Fire
- Armor class (defence)
- 101 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 52 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 42 (game units; higher is faster)
- XP when killed
- 2,112 at level 42
- Element
- Fire
- Family
- Reptile
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 40 | 6,724 | 31–56 | 279–504 | 99 | 50 | 1,900 |
| 42 | 7,675 | 32–59 | 342–630 | 101 | 52 | 2,112 |
| 55 | 15,716 | 41–76 | 505–936 | 117 | 65 | 3,565 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −25% damage | takes +50% | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Fire creature
- Its blows deal fire damage
- Takes +50% damage from ice attacks, −25% from fire
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Volcanic Wastes | 40–41 | 3 | near Pyrehold waystone (1133, 1010) · 2 spawners · L40–41 60 tiles W of Cinderforge Tunnels (1020, 974) · 1 spawner · L40 |
| Volcanic Islet | 55 | 1 | near Volcanic Islet waystone (1186, 1208) · 1 spawner · L55 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-80 |
| 70% | Common | ||
| 12% | Common | ||
| 25% | Common | ||
| 18% | Common | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Volcanic Wastes | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table fire: 1 roll per kill. Equipment tier follows monster level (level 55 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.