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Rime Wraith

Level 44 Spirit Ice

NEW (Frost Citadel). The scouts of Frostwatch who did not come home: eleven of them, and others older. The cold kept them, and the dragon taught them to walk. Their touch freezes the blood in the veins.

Stats

Level
44 (data base level 44; monsters are rescaled to the level of the spawner they come from)
Hit points
9,072 at level 44
Damage
33–60 per hit (×12.35 in combat before your armour: ≈ 408–741)
Damage type
Ice
Armor class (defence)
104 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
56 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.5 s
Move speed
55 (game units; higher is faster)
XP when killed
2,498 at level 44
Element
Ice
Family
Spirit

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
takes +50%−25% damagenormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Frost Citadel442open country (169, 78) · 2 spawners · L44
Spawner locations of Rime Wraith on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (169, 78), in Frost Citadel.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency30-80
Frost Crystal70%Common
Frostforged Ore12%Common
Health Potion25%Common
Demon Horn8.0%Common
Equipment (random base, tier and quality)30%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table ice: 1 roll per kill. Equipment tier follows monster level (level 44 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

QuestLevelTownObjective
Eleven Names48FrostwatchKill ×11