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Rift Spawn

Level 53–56 Demon Void

Stats

Level
53–56 (data base level 55; monsters are rescaled to the level of the spawner they come from)
Hit points
12,882 at level 55
Damage
29–54 per hit (×12.31 in combat before your armour: ≈ 357–665)
Damage type
Physical
Armor class (defence)
114 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
65 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.5 s
Move speed
50 (game units; higher is faster)
XP when killed
2,721 at level 55
Element
Void
Family
Demon

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
5311,86028–52340–632112632,567
5512,88229–54357–665114652,721
5613,41030–55372–682115662,799

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
−20% damage−20% damage−20% damage−20% damage−20% damage−20% damage−20% damage

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Void Rift53–561450 tiles NW of Black Tower (948, 523) · 4 spawners · L53–54
80 tiles NE of Starfall Rift (925, 413) · 3 spawners · L53–54
60 tiles SE of Wailing Ossuary (904, 590) · 2 spawners · L53
40 tiles N of Wailing Ossuary (868, 502) · 1 spawner · L53
90 tiles N of Shattered Astral Ruins (1014, 468) · 1 spawner · L56
near Abyssal Maw (916, 721) · 1 spawner · L55
60 tiles NE of Shattered Astral Ruins (1037, 513) · 1 spawner · L56
80 tiles E of Shattered Astral Ruins (1064, 580) · 1 spawner · L56
Spawner locations of Rift Spawn on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 50 tiles NW of Black Tower (948, 523), in Void Rift.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency60-150
Void Shard70%Common
Void Ore10.0%Common
Greater Health Potion30%Common
Demon Horn25%Common
Equipment (random base, tier and quality)40%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Piece of void_set0.20%Set
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table void: 1 roll per kill. Equipment tier follows monster level (level 56 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.