
Revenant
Stats
- Level
- 46–48 (data base level 45; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 12,754 at level 45
- Damage
- 37–69 per hit (×13.19 in combat before your armour: ≈ 488–910)
- Damage type
- Physical
- Armor class (defence)
- 103 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 55 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.7 s
- Move speed
- 42 (game units; higher is faster)
- XP when killed
- 3,065 at level 45
- Element
- None (physical creature)
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 45 | 12,754 | 37–69 | 488–910 | 103 | 55 | 3,065 |
| 46 | 13,509 | 38–70 | 533–982 | 104 | 56 | 3,213 |
| 48 | 15,294 | 39–73 | 522–976 | 107 | 58 | 3,491 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Wounds: 25% chance to cut your healing/regeneration for 4s (×0.6)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Haunted Lands | 46–48 | 8 | 40 tiles SW of Pirate Isle (1135, 634) · 2 spawners · L48 open country (1004, 786) · 1 spawner · L46 open country (1108, 452) · 1 spawner · L47 70 tiles NW of Pirate Isle (1133, 558) · 1 spawner · L48 open country (1065, 756) · 1 spawner · L47 60 tiles SW of Pirate Isle (1147, 672) · 1 spawner · L48 open country (1047, 686) · 1 spawner · L47 |
| Sea | 47 | 1 | open country (1137, 453) · 1 spawner · L47 |
| Void Rift | 48 | 1 | 70 tiles W of Pirate Isle (1102, 616) · 1 spawner · L48 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-70 |
| 60% | Common | ||
| 30% | Common | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Haunted Lands | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table death_knight: 1 roll per kill. Equipment tier follows monster level (level 48 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.