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Revenant

Level 46–48 Undead

Stats

Level
46–48 (data base level 45; monsters are rescaled to the level of the spawner they come from)
Hit points
12,754 at level 45
Damage
37–69 per hit (×13.19 in combat before your armour: ≈ 488–910)
Damage type
Physical
Armor class (defence)
103 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
55 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.7 s
Move speed
42 (game units; higher is faster)
XP when killed
3,065 at level 45
Element
None (physical creature)
Family
Undead

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
4512,75437–69488–910103553,065
4613,50938–70533–982104563,213
4815,29439–73522–976107583,491

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Haunted Lands46–48840 tiles SW of Pirate Isle (1135, 634) · 2 spawners · L48
open country (1004, 786) · 1 spawner · L46
open country (1108, 452) · 1 spawner · L47
70 tiles NW of Pirate Isle (1133, 558) · 1 spawner · L48
open country (1065, 756) · 1 spawner · L47
60 tiles SW of Pirate Isle (1147, 672) · 1 spawner · L48
open country (1047, 686) · 1 spawner · L47
Sea471open country (1137, 453) · 1 spawner · L47
Void Rift48170 tiles W of Pirate Isle (1102, 616) · 1 spawner · L48
Spawner locations of Revenant on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 40 tiles SW of Pirate Isle (1135, 634), in Haunted Lands.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency30-70
Bone60%Common
Health Potion30%Common
Equipment (random base, tier and quality)30%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Grave Sigil3%Materialaltar part, from any monster in the Haunted Lands
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table death_knight: 1 roll per kill. Equipment tier follows monster level (level 48 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.