
Phantom
Phantoms are what the drowned become when they have waited too long: grief without a shape, drifting on the fog. Sister Orla calls them 'the shy ones'.
Stats
- Level
- 42–51 (data base level 44; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 5,040 at level 44
- Damage
- 28–50 per hit (×12.35 in combat before your armour: ≈ 346–618)
- Damage type
- Magic
- Armor class (defence)
- 104 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 54 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 50 (game units; higher is faster)
- XP when killed
- 1,850 at level 44
- Element
- None (physical creature)
- Family
- Spirit
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 42 | 4,452 | 27–48 | 288–512 | 102 | 52 | 1,673 |
| 44 | 5,040 | 28–50 | 346–618 | 104 | 54 | 1,850 |
| 51 | 7,618 | 32–58 | 397–719 | 112 | 61 | 2,490 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Its blows deal magic damage
- Ranged attack: bolt, range 5, keeps at least 2 tiles away (magic damage)
- Mana burn: 40% chance to burn 14 mana per hit
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Haunted Isle | 42–51 | 5 | at Haunted Castle waystone (652, 1198) · 5 spawners · L42–51 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Appears via summon:spectral_lord.
- Summoned by The Spectral Lord during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 5-15 |
| 70% | Common | ||
| 20% | Common | ||
| Equipment (random base, tier and quality) | 10.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| 3% | Material | altar part, from any monster in the Haunted Isle | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table ghost: 1 roll per kill. Equipment tier follows monster level (level 51 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| Restless Souls | 44 | haunted_isle | Soul Trap ×5 |