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Naga

Level 15–27 Reptile

Serpent-folk of the southern deserts, who should not be in the Tomb of Kings and are. Ysabeau Quill has a theory; she will tell you it at length.

Stats

Level
15–27 (data base level 27; monsters are rescaled to the level of the spawner they come from)
Hit points
2,743 at level 27
Damage
21–40 per hit (×13.7 in combat before your armour: ≈ 288–548)
Damage type
Physical
Armor class (defence)
78 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
37 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.6 s
Move speed
40 (game units; higher is faster)
XP when killed
750 at level 27
Element
None (physical creature)
Family
Reptile

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
1586212–2478–1556425339
272,74321–40288–5487837750

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Jungle Islet15140 tiles SW of Jungle Islet waystone (101, 1186) · 1 spawner · L15
Desert of Tombs23–271960 tiles NW of Desert Altar (698, 1004) · 2 spawners · L24–26
open country (842, 805) · 2 spawners · L23
50 tiles NE of Tomb of Kings (787, 1017) · 2 spawners · L25
open country (942, 1016) · 2 spawners · L27
open country (628, 1088) · 1 spawner · L25
80 tiles N of Tomb of Kings (732, 969) · 1 spawner · L26
open country (770, 868) · 1 spawner · L23
90 tiles SW of Gloam Sepulchre (774, 776) · 1 spawner · L23 …and 7 more areas
Spawner locations of Naga on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 60 tiles NW of Desert Altar (698, 1004), in Desert of Tombs.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency15-40
Naga Scale60%Common
Mana Potion20%Common
Equipment (random base, tier and quality)20%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)6%Tome
Royal Scarab3%Materialaltar part, from any monster in the Desert of Tombs
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table naga: 1 roll per kill. Equipment tier follows monster level (level 27 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.