
Mummy
The embalmed dead of the Lake Kings' household, wound in Sundmere linen and laid in the barrows by the shore. They rose obedient, as they lived. They still wait upon a court that is dust.
Stats
- Level
- 22–28 (data base level 24; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 2,439 at level 24
- Damage
- 18–33 per hit (×12.72 in combat before your armour: ≈ 229–420)
- Damage type
- Physical
- Armor class (defence)
- 72 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 34 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.9 s
- Move speed
- 25 (game units; higher is faster)
- XP when killed
- 560 at level 24
- Element
- None (physical creature)
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 22 | 2,121 | 17–31 | 205–374 | 70 | 32 | 495 |
| 24 | 2,439 | 18–33 | 229–420 | 72 | 34 | 560 |
| 28 | 3,143 | 21–38 | 295–533 | 77 | 38 | 700 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
No special abilities.
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Desert of Tombs | 22–27 | 23 | open country (925, 1033) · 5 spawners · L26–27 40 tiles N of Tomb of Kings (742, 1011) · 2 spawners · L22–27 open country (635, 1006) · 1 spawner · L24 open country (742, 772) · 1 spawner · L22 open country (754, 918) · 1 spawner · L23 80 tiles W of Desert Altar (651, 1048) · 1 spawner · L24 60 tiles SW of Desert Altar (706, 1109) · 1 spawner · L25 open country (785, 805) · 1 spawner · L22 …and 10 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Sandburied Vault – common in the dungeon (L22–30)
- Appears via summon:tomb_king.
- Summoned by Tomb King during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 10-30 |
| 70% | Common | ||
| 15% | Common | ||
| Equipment (random base, tier and quality) | 18% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Desert of Tombs | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table mummy: 1 roll per kill. Equipment tier follows monster level (level 28 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| Tomb Robbers | 24 | Sandmere | Kill ×10 |