
Ice Elemental
A piece of Isse's stillness, woken by the dragon's will. It does not hate you. It merely wishes you to be still, as it is still, forever.
Stats
- Level
- 22–92 (data base level 38; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 5,026 at level 38
- Damage
- 26–49 per hit (×9.05 in combat before your armour: ≈ 235–443)
- Damage type
- Ice
- Armor class (defence)
- 96 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 48 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.8 s
- Move speed
- 35 (game units; higher is faster)
- XP when killed
- 1,413 at level 38
- Element
- Ice
- Family
- Elemental
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 22 | 1,971 | 16–30 | 193–362 | 77 | 32 | 630 |
| 38 | 5,026 | 26–49 | 235–443 | 96 | 48 | 1,413 |
| 92 | 7,607 | 61–114 | 398–744 | 161 | 102 | 2,085 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| takes +50% | −25% damage | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Ice creature
- Its blows deal ice damage
- Takes +50% damage from fire attacks, −25% from ice
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Frost Citadel | 44 | 1 | open country (164, 98) · 1 spawner · L44 |
| Tundra | 22–36 | 4 | open country (504, 265) · 1 spawner · L22 open country (560, 262) · 1 spawner · L22 80 tiles NW of Hoarfrost Burrow (577, 326) · 1 spawner · L23 80 tiles S of Frostwatch (798, 253) · 1 spawner · L36 |
| Frozen Wastes | 33–42 | 15 | open country (627, 126) · 5 spawners · L33–34 50 tiles W of Frozen Altar (959, 196) · 5 spawners · L38–42 70 tiles N of Frostwatch (772, 110) · 1 spawner · L37 near Rimehold Barrow (833, 205) · 1 spawner · L36 near Glacier Cavern (1009, 140) · 1 spawner · L37 70 tiles NE of Rimehold Barrow (919, 150) · 1 spawner · L38 70 tiles W of Crystal Hollow (1074, 121) · 1 spawner · L41 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Rimehold Barrow – common in the dungeon (L34–42)
- Crystal Hollow – common in the dungeon (L40–47)
- Appears via summon_wave:sb_frost_wyrm.
- Summoned by Isserath, Elder of the Frost Wyrms during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-80 |
| 70% | Common | ||
| 12% | Common | ||
| 25% | Common | ||
| 8.0% | Common | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 2.5% | Common | ||
| 3% | Material | altar part, from any monster in the Frozen Wastes | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table ice: 1 roll per kill. Equipment tier follows monster level (level 92 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.