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Hell Knight

Level 46 Humanoid Fire

NEW (Infernal Bastion). The Herald's household knights, armoured in Hellforged plate beaten from the melted Durrim gate. They remember having been men. It makes them worse.

Stats

Level
46 (data base level 46; monsters are rescaled to the level of the spawner they come from)
Hit points
13,680 at level 46
Damage
37–68 per hit (×14.02 in combat before your armour: ≈ 519–954)
Damage type
Fire
Armor class (defence)
118 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
62 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.5 s
Move speed
50 (game units; higher is faster)
XP when killed
3,120 at level 46
Element
Fire
Family
Humanoid

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
−25% damagetakes +50%normalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Infernal Bastion462open country (225, 87) · 2 spawners · L46
Spawner locations of Hell Knight on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (225, 87), in Infernal Bastion.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency30-80
Ember Core70%Common
Hellstone Ore12%Common
Health Potion25%Common
Demon Horn18%Common
Hellforged Helm2.0%Unique
Equipment (random base, tier and quality)30%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table hell_knight: 1 roll per kill. Equipment tier follows monster level (level 46 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.