
Restless Skeleton
The restless dead of the Necropolis, who rise each night and lie down each dawn, and are very tired of it.
Stats
- Level
- 34–49 (data base level 27; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 2,322 at level 27
- Damage
- 17–33 per hit (×13.7 in combat before your armour: ≈ 233–452)
- Damage type
- Physical
- Armor class (defence)
- 78 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 37 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 45 (game units; higher is faster)
- XP when killed
- 576 at level 27
- Element
- None (physical creature)
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 27 | 2,322 | 17–33 | 233–452 | 78 | 37 | 576 |
| 34 | 3,404 | 21–41 | 192–374 | 86 | 44 | 813 |
| 49 | 8,201 | 30–58 | 391–757 | 104 | 59 | 1,600 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
No special abilities.
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Black Tower | 34–38 | 2 | open country (380, 37) · 1 spawner · L34 open country (436, 22) · 1 spawner · L38 |
| Haunted Isle | 49 | 1 | 30 tiles NW of Haunted Castle waystone (633, 1184) · 1 spawner · L49 |
| Haunted Lands | 38–49 | 8 | 30 tiles N of Necropolis (823, 334) · 2 spawners · L38–44 open country (1070, 720) · 2 spawners · L48–49 80 tiles SW of Haunted Altar (761, 422) · 1 spawner · L40 50 tiles NE of Starfall Rift (876, 412) · 1 spawner · L42 70 tiles E of Abyssal Maw (1000, 750) · 1 spawner · L45 70 tiles NW of Pirate Isle (1118, 568) · 1 spawner · L48 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Wailing Ossuary – common in the dungeon (L38–46)
- Appears via summon:necro_lich.
- Summoned by Lich of the Necropolis during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 4-14 |
| 80% | Common | ||
| Equipment (random base, tier and quality) | 12% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Piece of Dawnbound Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Haunted Lands | |
| 3% | Material | altar part, from any monster in the Haunted Isle | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table skeleton: 1 roll per kill. Equipment tier follows monster level (level 49 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.