
Frozen Reflection
A frozen reflection of the Queen. It flickers, it has no weight, and it bursts into shards when struck. The real Queen does not flicker.
Data note: Frost Queen phase 2 decoy: flickers, 1 HP, bursts into a small ring when struck. No XP, no loot.
Stats
- Level
- 40 (data base level 46; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 18 at level 46
- Damage
- 1–1 per hit (×14.02 in combat before your armour: ≈ 14–14)
- Damage type
- Ice
- Armor class (defence)
- 1 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 1 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 9 s
- Move speed
- 1 (game units; higher is faster)
- XP when killed
- 1 at level 46
- Element
- Ice
- Family
- Spirit
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 40 | 12 | 1–1 | 9–9 | 0 | 0 | 1 |
| 46 | 18 | 1–1 | 14–14 | 1 | 1 | 1 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| takes +50% | −25% damage | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Ice creature
- Its blows deal ice damage
- Stationary: never moves
- Leaves no corpse
- Takes +50% damage from fire attacks, −25% from ice
Where to find it
Hoarfrost Keep (L40–40)
- Appears via mirror:frost_queen.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 60-150 |
| 70% | Common | ||
| 10.0% | Common | ||
| 30% | Common | ||
| 25% | Common | ||
| Equipment (random base, tier and quality) | 40% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table void: 1 roll per kill. Equipment tier follows monster level (level 40 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.