
Flame Knight
A knight of the King's guard, burning at his post. Grows furious when badly hurt.
Stats
- Level
- 44–45 (data base level 45; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 12,528 at level 45
- Damage
- 35–64 per hit (×13.19 in combat before your armour: ≈ 462–844)
- Damage type
- Fire
- Armor class (defence)
- 112 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 60 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 50 (game units; higher is faster)
- XP when killed
- 2,812 at level 45
- Element
- Fire
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 44 | 11,808 | 34–63 | 420–778 | 111 | 59 | 2,679 |
| 45 | 12,528 | 35–64 | 462–844 | 112 | 60 | 2,812 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −25% damage | takes +50% | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Fire creature
- Its blows deal fire damage
- Enrage: enrages below 30% HP (×1.25 damage, ×1.2 speed)
- Takes +50% damage from ice attacks, −25% from fire
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Pyrehold | 44–48 | 5 | near Pyrehold (gate) (1122, 1066) · 5 spawners · L44–48 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-90 |
| 70% | Common | ||
| 12% | Common | ||
| 25% | Common | ||
| 1.2% | Set | ||
| 1.2% | Set | ||
| 1.2% | Set | ||
| 1.2% | Set | ||
| 0.40% | Unique | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table pyrehold_court: 1 roll per kill. Equipment tier follows monster level (level 45 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.