
Field Ant
Stats
- Level
- 5–7 (data base level 6; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 78 at level 6
- Damage
- 3–6 per hit (×1.91 in combat before your armour: ≈ 6–11)
- Damage type
- Physical
- Armor class (defence)
- 23 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 16 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.4 s
- Move speed
- 50 (game units; higher is faster)
- XP when killed
- 43 at level 6
- Element
- None (physical creature)
- Family
- Insect
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 5 | 56 | 3–5 | 5–8 | 22 | 15 | 37 |
| 6 | 78 | 3–6 | 6–11 | 23 | 16 | 43 |
| 7 | 104 | 3–7 | 7–16 | 24 | 17 | 49 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Poisons: 30% chance, 1 per second for 4s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Farmlands | 5–7 | 10 | open country (258, 601) · 2 spawners · L6 80 tiles NW of Bandit Hideout (114, 476) · 1 spawner · L6 30 tiles E of Bandit Hideout waystone (225, 520) · 1 spawner · L6 40 tiles SW of Farmlands Altar (160, 560) · 1 spawner · L6 80 tiles S of Smugglers' Cellar (308, 591) · 1 spawner · L6 open country (424, 479) · 1 spawner · L5 open country (400, 427) · 1 spawner · L5 open country (444, 603) · 1 spawner · L7 …and 1 more areas |
| Sea | 5–6 | 2 | 70 tiles NW of Bandit Hideout (142, 461) · 1 spawner · L6 open country (491, 470) · 1 spawner · L5 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 3-12 |
| 70% | Common | ||
| 10.0% | Common | ||
| 45% | Common | ||
| 45% | Common | ||
| Equipment (random base, tier and quality) | 10.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Farmlands | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table spider: 1 roll per kill. Equipment tier follows monster level (level 7 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.