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Field Ant

Level 5–7 Insect

Stats

Level
5–7 (data base level 6; monsters are rescaled to the level of the spawner they come from)
Hit points
78 at level 6
Damage
3–6 per hit (×1.91 in combat before your armour: ≈ 6–11)
Damage type
Physical
Armor class (defence)
23 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
16 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.4 s
Move speed
50 (game units; higher is faster)
XP when killed
43 at level 6
Element
None (physical creature)
Family
Insect

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
5563–55–8221537
6783–66–11231643
71043–77–16241749

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Farmlands5–710open country (258, 601) · 2 spawners · L6
80 tiles NW of Bandit Hideout (114, 476) · 1 spawner · L6
30 tiles E of Bandit Hideout waystone (225, 520) · 1 spawner · L6
40 tiles SW of Farmlands Altar (160, 560) · 1 spawner · L6
80 tiles S of Smugglers' Cellar (308, 591) · 1 spawner · L6
open country (424, 479) · 1 spawner · L5
open country (400, 427) · 1 spawner · L5
open country (444, 603) · 1 spawner · L7 …and 1 more areas
Sea5–6270 tiles NW of Bandit Hideout (142, 461) · 1 spawner · L6
open country (491, 470) · 1 spawner · L5
Spawner locations of Field Ant on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (258, 601), in Farmlands.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency3-12
Spider Silk70%Common
Health Potion10.0%Common
Spider Fang45%Common
Spider Legs45%Common
Equipment (random base, tier and quality)10.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Bandit Signet3%Materialaltar part, from any monster in the Farmlands
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table spider: 1 roll per kill. Equipment tier follows monster level (level 7 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.