
Cinder Knight
Stats
- Level
- 40 (data base level 40; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 8,870 at level 40
- Damage
- 29–54 per hit (×9 in combat before your armour: ≈ 261–486)
- Damage type
- Fire
- Armor class (defence)
- 102 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 48 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 46 (game units; higher is faster)
- XP when killed
- 2,033 at level 40
- Element
- Fire
- Family
- Humanoid
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −25% damage | takes +50% | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Fire creature
- Its blows deal fire damage
- Nova: Fire nova around itself (radius 1, ×0.8 damage), every 10s
- Enrage: enrages below 30% HP (×1.25 damage, ×1.2 speed)
- Takes +50% damage from ice attacks, −25% from fire
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Volcanic Wastes | 40 | 5 | 70 tiles NW of Cinder Camp (1004, 834) · 2 spawners · L40 near Pyrehold (gate) (1151, 1027) · 2 spawners · L40 near Ashen Foundry (1143, 1138) · 1 spawner · L40 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 48-104 |
| 35% | Common | ||
| 30% | Common | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 2.5% | Common | ||
| 3% | Material | altar part, from any monster in the Volcanic Wastes | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table ek_fire: 1 roll per kill. Equipment tier follows monster level (level 40 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.