
Necromancer
Necromancers of the Hollow Faith, who come to Morrowdun to learn the Lich's arts and stay to become his clerks.
Stats
- Level
- 40–50 (data base level 30; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 2,011 at level 30
- Damage
- 19–36 per hit (×12.39 in combat before your armour: ≈ 235–446)
- Damage type
- Magic
- Armor class (defence)
- 84 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 40 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 40 (game units; higher is faster)
- XP when killed
- 979 at level 30
- Element
- None (physical creature)
- Family
- Humanoid
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 30 | 2,011 | 19–36 | 235–446 | 84 | 40 | 979 |
| 40 | 3,424 | 25–47 | 225–423 | 96 | 50 | 1,520 |
| 50 | 6,325 | 31–58 | 394–738 | 108 | 60 | 2,419 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Its blows deal magic damage
- Ranged attack: bolt, range 6, keeps at least 2 tiles away (magic damage)
- Mana burn: 40% chance to burn 12 mana per hit
- Heals allies within 6 tiles that are below 60% HP for 15% of their max HP, every 9s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Black Tower | 46–55 | 4 | open country (415, 75) · 4 spawners · L46–55 |
| Tundra | 41 | 1 | 40 tiles N of Necropolis waystone (807, 330) · 1 spawner · L41 |
| Haunted Lands | 40–48 | 6 | 50 tiles SW of Haunted Altar (777, 402) · 2 spawners · L40 50 tiles W of Sanctum of Dawn waystone (853, 282) · 1 spawner · L43 near Dusk Burrow (803, 507) · 1 spawner · L41 open country (1096, 421) · 1 spawner · L47 open country (1099, 564) · 1 spawner · L48 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Wailing Ossuary – common in the dungeon (L38–46)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 15-45 |
| 70% | Common | ||
| 20% | Common | ||
| Equipment (random base, tier and quality) | 20% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| 3% | Material | altar part, from any monster in the Haunted Lands | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table wraith: 1 roll per kill. Equipment tier follows monster level (level 50 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.