
Wild Boar
Wild boar of the farmlands. Agathe Bramble, Farmhold's founder, is said to have killed one with a spade. The spade is in the elder's hall. The boar is in the stew.
Stats
- Level
- 4–7 (data base level 4; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 54 at level 4
- Damage
- 3–7 per hit (×1.31 in combat before your armour: ≈ 4–9)
- Damage type
- Physical
- Armor class (defence)
- 14 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 14 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 45 (game units; higher is faster)
- XP when killed
- 36 at level 4
- Element
- None (physical creature)
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 4 | 54 | 3–7 | 4–9 | 14 | 14 | 36 |
| 7 | 148 | 4–10 | 9–22 | 18 | 17 | 56 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
No special abilities.
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Sea | 4–6 | 2 | open country (93, 544) · 1 spawner · L6 open country (173, 365) · 1 spawner · L4 |
| Farmlands | 4–7 | 13 | 70 tiles S of Smugglers' Cellar (333, 583) · 3 spawners · L6 60 tiles SE of Farmlands Altar (229, 577) · 2 spawners · L6 open country (438, 509) · 2 spawners · L5 60 tiles NW of Bandit Hideout (134, 494) · 1 spawner · L7 70 tiles SW of Farmlands Altar (158, 591) · 1 spawner · L6 30 tiles N of Smugglers' Cellar (309, 484) · 1 spawner · L4 50 tiles W of Smugglers' Cellar (258, 519) · 1 spawner · L5 open country (351, 657) · 1 spawner · L7 …and 1 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Smugglers' Cellar – common in the dungeon (L4–9)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 2-8 |
| 60% | Common | ||
| 70% | Common | ||
| 50% | Common | ||
| Equipment (random base, tier and quality) | 7.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Farmlands | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table boar: 1 roll per kill. Equipment tier follows monster level (level 7 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| The Beast of Bramble Lane | 8 | Farmhold | Kill Champion ×1 |